Rules and Information
Posted: 02:51:38 Sunday, 04 January, 2015
Rules
So, as usual, this type of game is known as a govsim (government simulation), wherein most actions are free form. You can do basically anything. Some actions will be free, others will require the use of credits, which represent a variety of things, including manpower, funding, etc.
However, this game is a little different, and perhaps a little more complex, in that there's more governing and arguing to do. Accordingly, there are some additional rules.
Where there are multiple factions in a party, you have a national committee forum. Here you can debate and agree your national platforms prior to elections, coordinate strategies, argue over party funding allocations for re-election in various states, and when the time comes, the details of your national committee to select your presidential candidates will be posted here.
Unlike most govsims, the MSA has a bicameral legislative system, so passing laws is a little different. When a topic proposing legislation is made (bear in mind, this doesn't have to be a full appraisal of a law, merely the basic details), players must specify which house (Senate or House of Representatives) it is being submitted to by using [HOUSE] or [SENATE] as a tag in the topic. Then whoever is in charge of that given chamber (the Speaker of the House of the President of the Senate) will decide which congressional committee has jurisdiction, and the player (if any) with influence over that committee can review the legislation, sit on it, make changes to it, etc. All that good committee stuff. Or not, if they choose, in which case you all then get to debate it and vote on it. If it passes, we'll change the tag on the topic title, it'll move to the other house, and we do the whole song and dance again, except now the voting balances are different.
If changes are made, it's sent back to the other house for approval or not, and so on. At the end, when both houses have agreed, whoever's President gives their assent, or vetoes the bill.
Important things to note: you are able to filibuster a bill if you want (in the Senate only). This is done by stating in [[OOC brackets]] that you're filibustering, and then writing at least 800 words worth of ranting and debating to constitute your filibustering attempt. I'll then probably take some factors into account and roll to decide how successful your filibuster has been. Unless other congressmen use cloture to shut you up.
For the purposes of understanding the limitations of power of your positions, here are some simple, useful links:
A Short Guide to the American Political System
Sparknotes - Congress: The Legislative Process
congress.gov - The Legislative Process
Filling Congressional Vacancies
So, as usual, this type of game is known as a govsim (government simulation), wherein most actions are free form. You can do basically anything. Some actions will be free, others will require the use of credits, which represent a variety of things, including manpower, funding, etc.
However, this game is a little different, and perhaps a little more complex, in that there's more governing and arguing to do. Accordingly, there are some additional rules.
Where there are multiple factions in a party, you have a national committee forum. Here you can debate and agree your national platforms prior to elections, coordinate strategies, argue over party funding allocations for re-election in various states, and when the time comes, the details of your national committee to select your presidential candidates will be posted here.
Unlike most govsims, the MSA has a bicameral legislative system, so passing laws is a little different. When a topic proposing legislation is made (bear in mind, this doesn't have to be a full appraisal of a law, merely the basic details), players must specify which house (Senate or House of Representatives) it is being submitted to by using [HOUSE] or [SENATE] as a tag in the topic. Then whoever is in charge of that given chamber (the Speaker of the House of the President of the Senate) will decide which congressional committee has jurisdiction, and the player (if any) with influence over that committee can review the legislation, sit on it, make changes to it, etc. All that good committee stuff. Or not, if they choose, in which case you all then get to debate it and vote on it. If it passes, we'll change the tag on the topic title, it'll move to the other house, and we do the whole song and dance again, except now the voting balances are different.
If changes are made, it's sent back to the other house for approval or not, and so on. At the end, when both houses have agreed, whoever's President gives their assent, or vetoes the bill.
Important things to note: you are able to filibuster a bill if you want (in the Senate only). This is done by stating in [[OOC brackets]] that you're filibustering, and then writing at least 800 words worth of ranting and debating to constitute your filibustering attempt. I'll then probably take some factors into account and roll to decide how successful your filibuster has been. Unless other congressmen use cloture to shut you up.
For the purposes of understanding the limitations of power of your positions, here are some simple, useful links:
A Short Guide to the American Political System
Sparknotes - Congress: The Legislative Process
congress.gov - The Legislative Process
Filling Congressional Vacancies