Turn 0 - Spring 1190
News
- The streets of Tewen fill the the cacophony of sound and colour that signifies the beginning of the Spring Parade. As the snows melt in the north and the River Mainn threatens to burst its banks in many places, people rejoice along the Grand Parade running parallel to Palace Island with great displays of flowers and ribbons. Bands play cheerful tunes on horns and squeezeboxes, while assorted groups make their way towards Victory Column, commemorating Arroa’s triumph over the barbarian invaders of old. Just in time for those favourite groups, the Children Marchers and the Mounted Household Guard, to make their passage past Victory Column and the Royal Box, the public is blessed by a rare appearance by King Hellier. Ushered to the forefront of proceedings by ever-present Lord Bishops Myrn and Giar, the young man smiles meekly and waves for all to see. Behind the scenes, though, few in the courts are under any illusions. Happy and smiling though the King may appear for his subjects, most know he spends a great many of his days on Palace Island, rarely venturing beyond its well-tended confines.
- In the care of the Lord Bishoprics, swinging to and fro as each successive clergyman wrests control from the other, the Kingdom of Arroa has (perhaps understandably) lurched from failing to failing. With the Red Islands and Lantern Island lost to Calorean occupation some 30 years ago after a failed attempt to seize back control of nearby seas, and the Irrgen barbarians threatening the western border ever more forcefully in recent years, events like the Spring Festival become ever more common to keep the people in high spirits.
- Speculation as to the rise of a new power amongst the Irrgen barbarians appears to fall apart, after their latest attempts to organise a new war party to raid their neighbours fall apart in dramatic fashion - but what’s a Irrgen war meeting without a few beheadings and castrations?
- A new Calorean war galley, put to sea and arriving at Lantern Island late last year before the winter set in, once again returns to the waves, making its way westwards to moor at the forts near the Red Islands. Supposedly named Calor’s Triumph, many take it to be a slight directed at the still-restless Arroans.
- That time of year comes yet again when a handful of raiders aboard their ships departs from the sea of Ures - this time from the port of Espo. Heading eastwards and bound for the famous “Commune” - having heard tell of its supposed “utopian” way of life and therefore its total lack of defences - their captain declare’s he’ll be back within the month with riches aplenty. Yet raids upon those reclusive folk are less and less common these days, with many brigands returning empty handed, and a few not returning at all.
- Warring amongst the Princely States continues to rage as it always has, with Prince Jein of Cainere leading an astounding all-out assault on the city of Ilavile, capturing it from the Princely State of Nampur and forcing Lord Kapil, Prince Nurrar’s cousin and leading general, to flee the field. Cainere purportedly had sought to capture this town, lying as it does on the way north to Kared and south to Sapira, after it and its titular Princely State fell in the Campaign of the Spears two years previously.
- A new Temple is dedicated in Sigala, sponsored by local lord and patron of the Pantheon of Eight, Tay Mahat. While of course the Temple hosts representative icons of all of the gods, Lord Tay has been known to regard Lady Night as her personal patron - perhaps out of some preference for prayer dedicated to her, given that they often ask protection from the beasts of the night, and sightings of those larger-than-normal creatures from the north have been reported in many a village of late.
- Lord Tay’s wife, Lady Lin, on the otherhand, has oft been seen praying in the Temple before the shrine of Lord Life who, amongst other things, is noted as being the fertility deity - and with the Lord and Lady of Sigala childless, they need all the help they can get.
- Prince Mila II of Mahar by contrast is under no such illusions, believing only hard work gets you anywhere in life - and with his wife and 7 concubines has fathered countless whelps. Though the sheer number of his offspring has often proved an attractive game for the common folk, guessing which will survive to adulthood and so on, questions over his succession do crop up occasionally. Normally concubine-born children, though not bastards, cannot inherit, but much to his wife’s dismay, the aged Prince Mila has often been fond of two or three of his.
- With the thaw setting in more quickly to the south, Prince Sheam II Mueir of Seunan orders the reoccupation of the Ruins of Jirn. Already a ruined city for many an age, its blackened timber and stone has commanded the surrounding lands even after it fell and was sacked in the War with the Giants. Recently having been taken over by the Irrgen barbarians and become a den of debauchery and depravity, Prince Sheam’s cavalry clear the few who remained, given the barbarian’s inclination to shelter the winter in their familiar forests.
- After extensive cooperation with the present Duke of Ures, Prince Usalar of Gatira (much more an engineer than a general like his fellow princes) proudly opens the wagon-way, connecting the eastern town of Lamsone to the cities of Corsalu, Han, and down towards the Mahan River. Normally among the first things destroyed in a campaign, the iron and wood trackways upon which horses and other draught animals pull carriages of trade goods have returned to Gatira after a prolonged period of peace, ushered in by the defeat of the old Princely State of Sapira and the repulsion of Senuan raiding parties.
- Inventors and pioneers of the wagon-ways, the wealthy explorers of the court in Corsalu delight in the wealth they continue to reap from the projects, which have begun to spread as far south as the Kingdom of Daellen. Far more efficient than merely a single wagon on a dirt or even paved roadway, the wagon-ways, they claim, allow even a single horse to more than two-score times as much as normal.
- Disdainful of the growing presence of the slave trade in the city of Han, Lord Ahlin, presently elected Consul of the City, bans the flesh markets from the within the city walls - much to the outcry of local merchants and traders. With the River Mahan serving not only as the lifeblood of trade in the area, but also the means by which all surrounding nations, including the barbarians of the Hills or the insane soldiers of Daibas the Blackened, deliver their slaves to market, his reaction is unsurprising to some.
- A slave revolt stirs in the fields of New Ihmurren, though it it rapidly put down by Imperial forces. The longstanding colony, born some hundred years prior out of a desperate need for agricultural goods when storms from the Great Desert coupled with famine to leave much of the Empire starving, has proved a source of both wealth and trouble for the homeland. A great part of its issues continues to stem from friction between the local population - part of whom trace their origins to Ures, while others claim heritage with the long-extinct Kingdom of Anber. To this day, the two factions clamour for independence for the region, while others still argue they are unable to sustain or defend the region yet and should seek independence gradually - an unlikely prospect under the Empire as it stands, but a continuing hope for peace nonetheless.
- Commander of the Broken Bow, Sele Turno, is found dead in the kitchen of his modest apartment within the fort there, apparently the victim of an assassination if the silk strangling cord tightly wound around his neck is any indication. The classic calling card and preferred weapon of the Cult of the Cord, quite who Turno pissed off enough to warrant spending such an unseemly amount on the most professional of killers provokes gossip on the island for weeks while they wait for a replacement commander to be appointed and sent by the Council of Captains back in Calor City.
- Hill Tribe pilgrims are turned away as they approach Mount Aebus by guards posted by the tribes of Herest. Though descended from a more settled grouping of the same peoples, the tribesmen remain fearful of the barbaric practices of their barbarian kin when it comes to holy sites, especially the most holy, where Aebus first communed with the Sky Father. Most of the pilgrims turn back, carrying word of what went on back home, but a few dying elderly and those carrying the bodies of pilgrims who died on the way are permitted to climb the Mountain to receive a sky-burial after much beseeching.
- Having grown rapidly over the past three decades, uniting smaller counties and cities in the area, the Kingdom of Daellen has continued its expansionism by looking further afield. Having been successful in their autumn campaigning to capture Bailbridge, a town that long languished under warlord rule, and consolidated those gains over the winter, their armies make a series of strikes along the Lesser Mahan, driving back local warlords gaining almost total control of the river, nearly reaching the crucial fork where it joins its larger brother.
- Seeing the weakness of the local warlords (and knowing his King is in no position to act), Lord Lus Uthen of Ninas marshals his armies and takes the opportunity to seize a little land. He runs into a little trouble when he meets the rapidly eastward marching forces of General Sander Arro, fresh from beating back brigand forces and pushing the eastern edge of Daellen as far as he can, and swiftly sidesteps those forces after making it positively clear as can be that “t-t-this is the beginning of Cherad, so b-b-be clear you don’t go beyond here”. He makes up for his s-s-st-stuttering performance by handily outmanoeuvring General Arro’s forces though, carving into warlord territory handily.
- Somewhere south of the Lesser Mahan River, encamped around the edge of the sands, lies Daibas the Blackened - only the most infamous and powerful warlord in recent years to emerge from those lands and stamp his name and mark upon the land. This season marks the latest failure of his attempts to capture the renowned citadel-fort at Lakewatch, protecting the rocky source of the Mahan Rivers, as his fierce but fragmented force shatters against the oft-unseen strength of the Faran. Yet this latest campaign has driven him closer to the lake than any previous attempt, marking growing concern further down river.
- As King Eowin lies on his deathbed, grey and sickly, the Kingdom clamours about Oethen to guess at who will succeed him, given his lack of clear heir. Consideration has primarily been given to two groupings: the King’s bastard brother Cado FarWain (predominantly backed by the commons and the merchants), and his daughter’s husband Lord Larkin NerKeen of Aenra (backed in large part by the clergy and some of his fellow nobles). However notable mention is given to the King’s as-yet-unborn child by his wife, the Queen Regent, but given the King’s recent bed-ridden state and Queen Arissa’s supposed… freeness, shall we say… the heritage of the child has been called into question - a claim not assisted by the fact most of her backers number amongst nobles well-known for frequenting the Royal Court.
- Storms batter many a ship against the Phalanx in the springtime, and this year is no exception - though peculiar wreckage aplenty is found amidst the rocky shoals and coastlines this year. Being ever the hobby of young boys and the like, diving and scavenging for junk turns up coins bearing kings no one has ever heard of, and other peculiar treasures.
- Through the Western Flank, as the left-most of the Phalanx Islands is known, the teachings of reformist “the Endless Mind” have begun supplanting those of the traditionalist “Universal Mind” amongst many of the common folk, causing growing consternation. Priests there begin blaming Calorean contamination spreading from the Riverward Fort settlement, and beg Royal intervention.
- Yet another lonely traveller stumbles out of the Great Desert and into the town of Sandsant, claiming to have visited the great Oasis after being rescued by the desert-dwellers while lost in a sandstorm. Marked on no maps and told of almost exclusively by lost souls and madmen, “The Oasis” continues to be written off as merely a Faran tale.
- A trade caravan of slizzards, freshly departed from Final Rest, returns after a week, deeming a newly kicked-up storm far too intense to make the crossing. With the path past Whitefort still a treacherous path to take through the valleys, crossing the desert towards Sandsant or beyond, to Lakewatch, remains one of the safest ways to cart important goods across the vast distances. The caravan also returns, as is customary, with the sand-blasted skeletons of a few misfortunates found on their return route, to be lain to rest in the ever growing ossuary.
- With the caravans failing to gain safe passage through the storms, the price of mica plummets in the Ihmurren Empire, as merchants offload the drug at whatever price they can manage. Here in the south, the Spring begins in a hedonistic blaze of intoxication and hallucinations, though primarily amongst the nobility. Ever a favourite amongst the Imperial court in particular, the sensations give extra delightful flavour to the vogue thing of the moment: forcing slaves to kill each other for sport in purpose-built arenas.
- The mood is decidedly less cheerful to the south of the Empire in its infamous prison-city, The Pit. Reserved for those who have infuriated or defied the Emperor to a particularly serious degree, the screams from within are said to echo in the surrounding hills for miles.
- Lacking a daughter to succeed her, Matriarch Cail-re of Fara Mak expels her four sons, each of a different father, from the safety of society to earn the right to succeed her and become Heir Designate. An usual state of affairs to be sure, but the same can be said for the Matriarch’s failure to produce a female heir.
- A feast called by King Maichel of Remen is neglected by a great many of his vassal lords, from Cinne in the north to Bachten in the south. Though ostensibly for perfectly valid reasons, everyone knows the true reason - “King” Maichel is, the eyes of the nobility, little more than a glorified brigand and pirate. Though well known for being from an extremely minor noble house, the King’s rise to power came almost solely as a result of his past as a backer of (and, some claim, participant in) the piracy which had long plagued the Kingdom of Remen. Of course, the argument goes, now one of their own is on the throne and they are free to do as they wish, they leave the merchant classes much to their own devices - but the sour taste remains for most.
- Yet more than the piracy comes the freedom from the very freest - safety from the terrorising Free Islesmen. In the eyes of most, to call such as these “pirates” does a disservice to those valiant and honourable men of the sea - these being far more like chaotic, and bloodied madmen who inflict their presence and viciousness on any who sail too close. A weaponised people, they have however proved vital in Remen’s wars with the Republic of Calore to the north - long standing dominating presence on the seas, acting much like shock troopers in an army and helping the island kingdom fend off the oft-crippling blockades of Calor City.
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James of Abingdon (Smyg)
Titles: Count of Abingdon
Status: At sea, unknown location.
Ships:
— 9 English Cogs
Troops:
— 500 Mounted English Knights (Heavy cavalry, assorted weapons, well-trained)
— 200 Mounted Squires (Light cavalry, spears and swords, some combat training)
— 300 English Longbowmen (Light ranged infantry, longbows, well-trained)
— 700 English Spearmen (Light infantry, spears, little combat training)
— 270 English Sailors (Rabble, unarmed, no combat training)
Odo Longbeard (Langben)
Titles: Master of the Order of the Knights of Saint John of Jerusalem
Status: At sea, unknown location.
Ships:
None, aboard English ships
Troops:
— 100 Hospitaller Knights (Heavy cavalry, assorted weapons, elite)
— 100 Hospitaller Brothers (Heavy infantry, assorted heavy weapons, well-trained)
— 250 Brother Infirmarians (Rabble, unarmed, no combat training)
— 150 Brother Chaplains (Rabble, unarmed, no combat training)
Roger de Verny (Gesar)
Titles: Master of the Poor Fellow-Soldiers of Christ and of the Temple of Solomon
Status: At sea, unknown location.
Ships:
None, aboard English ships
Troops:
— 100 Templar Knights (Heavy cavalry, assorted weapons, elite)
— 300 Templar Brothers (Heavy infantry, assorted heavy weapons, well-trained)
— 100 Brother Priests (Rabble, unarmed, no combat training)
Rudolf von Selenhofen (Coin)
Titles: Count of Selenhofen
Status: At sea, unknown location.
Ships:
None, aboard Byzantine ships
Troops:
— 600 Germanic Knights (Heavy infantry with horses, assorted weapons, well-trained)
— 300 Germanic Squires (Light cavalry, spears and swords, some combat training)
— 200 German Archers (Light ranged infantry, bows, some combat training)
— 250 German Spearmen (Light infantry, spears, some combat training)
Álmos of Nitra (BgKnight)
Titles: Gyula of Nitra
Status: At sea, unknown location.
Ships:
None, aboard Byzantine ships
Troops:
— 200 Mounted Hungarian Knights (Heavy cavalry, assorted weapons, well-trained)
— 250 Hungarian Light Cavalry (Light cavalry, assorted light weapons and bows, well-trained)
— 300 Hungarian Skirmishers (Light infantry, assorted light weapons and bows, some combat training)
Alexios Doukatos (RinKou)
Titles: Commander of the Byzantine Crusading Fleet, noble lord of the House of Doukatos
Status: At sea, unknown location.
Ships:
— 6 Dromon Galleys
— 5 Chelandion Ousiakon Warship-transports
— 2 Skeuophora Supply Ships
Troops:
— 200 Byzantine Mounted Archers (Light ranged cavalry, recurved bows, well-trained)
— 100 Peltastes (Light infantry, spears, some combat training)
— 100 Byzantine Marines (Light infantry, swords and spears, well-trained)
— 900 Byzantine Sailors (Rabble, unarmed, no combat training)
Gui de Pons (Serenissima)
Titles: Count of Pons
Status: At sea, unknown location.
Ships:
— 4 French Cogs
(Partially in Genoese fleet)
Troops:
— 330 Mounted Chevaliers (Heavy cavalry, assorted weapons, well-trained)
— 400 Mounted Squires (Light cavalry, spears and swords, some combat training)
— 500 French Archers (Light ranged infantry, bows, well-trained)
— 500 French Spearmen (Light infantry, spears, little combat training)
— 100 French Sailors (Rabble, unarmed, no combat training)
— 50 Camp Followers (Rabble, unarmed, no combat training)
Agostino Canella (Snacks)
Titles: Head of the House of Canella, Captain of the Bella Morte
Status: At sea, unknown location.
Ships:
— The Bella Morte (Genoese war galley)
— 2 Genoese War Galleys
— 3 Genoese Merchant Galleys
— 5 Transport Galleys
Troops:
— 200 Genoese Sergeants-At-Arms (Heavy infantry, assorted polearms, well-trained)
— 200 Pavise Crossbowmen (Heavy crossbowmen, crossbows and light close combat weaponry, well-trained)
— 1000 Genoese Sailors (Rabble, unarmed, no combat training)
Spoiler
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Kingdom of Arroa
Government: Constitutional monarchy with strong religious hierarchy
Ruler: King Hellier of House Narran(de jure), Lord Bishops Myrn and Giar (de facto)
Capital: Tewen
Conflicts: Irrgen barbarian incursions, giantslaying, infighting amongst the Lord Bishoprics, Republic of Calore occupation of the Red Islands and Lantern Island
Irrgen Barbarians
Government: Barbarism
Ruler: None
Capital: None
Conflicts: … barbarians?
The Commune
Government: Communalism
Ruler: None
Capital: None
Conflicts: Sporadic pirate and brigand raids
Princely State of Mahar
Government: Feudal monarchy
Ruler: Prince Mila II Tarsu
Capital: Kared
Conflicts: Princely Wars, Irrgen barbarian incursions
Princely State of Nampur
Government: Feudal monarchy
Ruler: Prince Nurrar IV Khai
Capital: Neam
Conflicts: Princely Wars, Irrgen barbarian incursions
Princely State of Cainere
Government: Feudal monarchy
Ruler: Prince Jein Huil
Capital: Neive
Conflicts: Princely Wars, Irrgen barbarian incursions, Hill Tribe barbarian incursions
Princely State of Seunan
Government: Feudal monarchy
Ruler: Prince Sheam II Mueir
Capital: Lauhan
Conflicts: Princely Wars
Princely State of Gatira
Government: Feudal monarchy
Ruler: Prince Usalar X Setar
Capital: Gatira
Conflicts: Princely Wars, Hill Tribe barbarian incursions
Duchy of Ures
Government: Noble republic
Ruler: Duke Gaena Lancar
Capital: Corsalu
Conflicts: Princely Wars, skirmishes with Ihmurren Empire
Hill Tribe Barbarians
Government: Barbarism
Ruler: None
Capital: None
Conflicts: … barbarians?
Chieftaincy of Herest
Government: Tribal chiefdom
Ruler: High Chief Esher Jent
Capital: Mount Aebus
Conflicts: Hill Tribe barbarian incursions, skirmishes with Ihmurren Empire, Mahan River War, Daellen expansionism
Kingdom of Daellen
Government: Feudal monarchy
Ruler: King Athad Illum
Capital: Suennen
Conflicts: Mahan River War, expansionism, tensions with Kingdom of Cherad, tensions with Ihmurren Empire, incursions by State of Daibas
State of Daibas
Government: Warlordism
Ruler: Daibas the Blackened
Capital: None
Conflicts: Incursions into neighbouring countries, warlord infighting, trade wagon raiding
Kingdom of Cherad
Government: Feudal monarchy
Ruler: King Eowin NerWain(de jure), Queen Arissa (de facto, as regent)
Capital: Oethen
Conflicts: Succession crisis, Republic of Calore occupation of the Riverward Fort, slave escapees from Ihmurren Empire, trade wagon raiding
Fara Mak
Government: Feudal monarchy
Ruler: Matriarch Cail-re
Capital: The Oasis
Conflicts: Incursions by State of Daibas, Hill Tribe barbarian incursions, slave escapees from Ihmurren Empire, trade wagon raiding
Ihmurren Empire
Government: Imperial monarchy
Ruler: Emperor Ihm XII
Capital: Ebur
Conflicts: Slave escapees, tensions with Kingdom of Daellen, skirmishes with Chieftaincy of Herest, skirmishes with Duchy of Ures, trade wagon raiding, separatism in New Ihmurren
Kingdom of Remen
Government: Feudal monarchy
Ruler: King Maichel (“the Bloody”)
Capital: Taure
Conflicts: Sporadic piracy, civil unrest, war with Republic of Calore
The Free Isles
Government: Chaotic (vassal of the Kingdom of Remen)
Ruler: None
Capital: None
Conflicts: Terrorising everyone
Republic of Calore
Government: Property ownership-based republic
Ruler: First Captain Allard Wick
Capital: Calor City
Conflicts: War with Kingdom of Remen, overseas island occupations