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Sign-Ups

Posted: 21:54:35 Thursday, 07 July, 2016
by OYID
Hey there, everybody. It's me, your favorite Mexican, here to invite you to a nice traditional game of Balance of Power.

The setting is 1968:
Spoiler
Show
Year: Early 1968

Map:
Image HOLY SHIT WHAT ok don't panic I'll solve this

=World Crises=
Sudanese Civil War
Eritrean War of Independence
Angolan War of Independence
Guinea-Bissau War of Independence
Rhodesian Bush War
Mozambican War of Independence
South African Border War
Namibian War of Independence
Nigerian Civil War
Civil War in Chad
Guatemalan Civil War
Colombian Civil War
Internal Conflict in Burma
Laotian Civil War
Vietnam War
Insurgency in Northeast India
Korean DMZ Conflict
Cambodian Civil War
Naxalite-Maoist Insurgency
Basque Conflict
North Yemen Civil War
Dhofar Rebellion
War of Attrition


-News-

Africa
*The war in Nigeria continues to rage, with Nigerian troops attacking the separatist state of Biafra.
*The Rhodesian parliament passes pro-Apartheid laws.

Americas
*Race riots and protests occur across the US. In addition, several large protests against the Vietnam War also occur.
*Communist guerilla, Ernesto "Che" Guevara is executed in Bolivia after being captured.

Asia
*The PRC agrees to give North Vietnam an undisclosed amount of aid in the form of a grant.
*An annoucement is issued by the PRC that it has shot down US planes violating its airspace.
*Inspired by the Cultural Revolution, pro-communist leftists lead a riot in Hong Kong against British colonial rule that last until the end of the 1967.

Europe
*Greek troops are forced to withdraw from Cyprus after some Turkish Cypriots are killed by Greek Cypriot troops. Relations between Athens and Nicosia sour, and Turkey begins flying sorties into Greek airspace and masses troops on her border with Greece.

Middle East
*An Egyptian SSM site fires on an Israeli destroyer, sinking it. In retaliation, the Israelis begin shelling Egyptian refineries along the Suez Canal.
*South Yemen becomes independent from the UK.


-United States of America-
President: Jack
Domestic Popularity: Moderate
Foreign Popularity: Moderate
Military Units: 4/10 [-60, 1 in W.Germany and S.Korea, 4 in S.Vietnam, -100 maintenance]
Nuclear Level: 7/10 [-70 maintenance]
Economy: +380
Foreign Aid: 100 [Wanted: 100]
Deficit: 4500
Credit Income: +155 [+30 Panama Canal Control, +50 Saudi Oil, +20 South African Uranium, +10 Kuwaiti Oil, +10 Venezuelan Oil, +10 Brazilian Coffee, +10 Colombian Coffee, +10 Liberian Diamonds, +80 international trade, +100 allied trade, -225 deficit]
Conflicts: Vietnam War, Korean DMZ Conflict, Cambodian Civil War

-Union of Soviet Socialist Republics-
General Secretary: William Thorrne
Domestic Popularity: Somewhat High
Foreign Popularity: Moderate
Military Units: 12/13 [-10, 1 in E.Germany, -130 maintenance]
Nuclear Level: 7/10 [-70 maintenance]
Economy: +170
Foreign Aid: 30 [Wanted: 50]
COMECON Subsidies: 60 [Wanted: 100]
Deficit: 0
Credit Income: +110 [+30 Iraqi Oil, +20 Romanian Oil, +10 Madagascan Diamonds, +10 Cuban Sugar, +110 Warsaw Pact, +30 international trade, +30 allied trade]
Conflicts: None

-People's Republic of China-
Chairman: HHG
Domestic Popularity: High
Foreign Popularity: Moderate
Military Units: 14/14 [-140 maintenance]
Nuclear Level: 3/10 [-30 maintenance]
Economy: +155
Foreign Aid: 15 [Wanted: 40]
Deficit: 400
Credit Income: +25 [+40 international trade, +35 allied trade, -20 deficit]
Conflicts: None

-United Kingdom of Great Britain and Northern Ireland-
Prime Minister: C27
Domestic Popularity: Somewhat High
Foreign Popularity: Moderate
Military Units: 5/5 [-50 maintenance]
Nuclear Level: 5/10 [-50 maintenance]
Economy: +130
Foreign Aid: 50 [Wanted: 60]
Colonial Aid: 60 [Wanted: 80]
Deficit: 200
Credit Income: +80 [+30 South African Uranium, +30 Iranian Oil, +20 South African Diamonds, +10 Botswanan Diamonds, +10 Malaysian Tin, +10 South African Gold, +35 international trade, +25 allied trade, -10 deficit]
Conflicts: Fighting Rebels

-French Fifth Republic-
President: Thor
Domestic Popularity: Moderate
Foreign Popularity: Moderate
Military Units: 6/6 [-60 maintenance]
Nuclear Level: 3/10 [-30 maintenance]
Economy: +130
Foreign Aid: 30 [Wanted: 40]
Colonial Aid: 40 [Wanted: 70]
Deficit: 200
Credit Income: +20 [+35 international trade, +25 allied trade, -10 deficit]
Conflicts: None

-Republic of India-
Prime Minister: Orago
Domestic Popularity: Somewhat High
Foreign Popularity: Moderate
Military Units: 7/7 [-70 maintenance]
Nuclear Level: None
Economy: +90
Foreign Aid: 10 [Wanted: 10]
Deficit: 300
Credit Income: +35 [+30 international trade, +10 allied trade, -15 deficit]
Conflicts: Naxalite-Maoist Insurgency, Insurgency in Northeast India
=
Naxalite-Maoist Rebels
Sphere: Chinese
Units: 1
=
United National Liberation Front
Sphere: Neutral
Units: 0
=
Karbi Longri N.C. Hills Liberation Front
Sphere: Neutral
Units: 0

-United Arab Republic-
President: Coinneach
Domestic Popularity: High
Foreign Popularity: Moderate
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +70
Foreign Aid: 10 [Wanted: 10]
Deficit: 300
Credit Income: +70 [+30 Suez Canal Nationalised, +20 international trade, +15 allied trade, -15 deficit]
Conflicts: War of Attrition, North Yemen Civil War, Fighting Rebels
=
Muslim Brotherhood
Sphere: Neutral
Units: 0

-Republic of Iraq-
President: Gesar
Domestic Popularity: Somewhat Low
Foreign Popularity: Moderate
Military Units: 6/6 [-60 maintenance]
Nuclear Level: None
Economy: +60 [+30 Iraqi Oil going to USSR]
Deficit: 200
Credit Income: +25 [+25 international trade, +10 allied trade, -10 deficit]
Conflicts: None

-Syrian Arab Republic-
President: BgKnight
Domestic Popularity: Somewhat Low
Foreign Popularity: Moderate
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +55
Deficit: 150
Credit Income: +35 [+20 international trade, +10 allied trade, -10 deficit]
Conflicts: None

-Federal Republic of Germany-
President: Flamelord
Domestic Popularity: Moderate
Foreign Popularity: Somewhat High
Military Units: 5/5 [-50 maintenance]
Nuclear Level: None
Economy: +70 credits
Deficit: 200
Credit Income: +70 [+20 international trade, +40 allied trade, -10 deficit]
Conflicts: None

-German Democratic Republic-
General Secretary: scorpion1189
Domestic Popularity: Moderate
Foreign Popularity: Moderate
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +60 credits
Deficit: 0
Credit Income: +50 [+10 international trade, +20 allied trade]
Conflicts: None

-Republic of Cuba-
President: Firefly
Domestic Popularity: Somewhat High
Foreign Popularity: Somewhat Low
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +50 credits [+10 Cuban Sugar going to USSR]
Deficit: 100
Credit Income: +35 [+20 international trade, +10 allied trade, -5 deficit]
Conflicts: None

-Democratic People's Republic of Korea-
President: whumbly
Domestic Popularity: Very High
Foreign Popularity: Low
Military Units: 6/6 [-60 maintenance]
Nuclear Level: None
Economy: +60 credits
Deficit: 0
Credit Income: +20 [+10 international trade, +10 allied trade]
Conflicts: Korean DMZ Conflict

-Democratic Republic of Vietnam-
President: zenburg
Domestic Popularity: High
Foreign Popularity: Somewhat Low
Military Units: 2/2 [-20 maintenance]
Nuclear Level: None
Economy: +30 credits
Deficit: 0
Credit Income: +30 [+0 international trade, +20 allied trade]
Conflicts: Vietnam War

-State of Israel-
President: Doctor of Oblivion
Domestic Popularity: Somewhat High
Foreign Popularity: Moderate
Military Units: 6/6 [-60 maintenance]
Nuclear Level: None
Economy: +80 credits
Foreign Aid: 0 [Wanted: 0]
Deficit: 100
Credit Income: +55 [+10 international trade, +30 allied trade, -5 deficit]
Conflicts: War of Attrition, Fighting Separatists
=
Palestine Liberation Organization (PLO)
Sphere: Neutral
Units: 2

-Republic of Korea-
President: RinKou
Domestic Popularity: Moderate
Foreign Popularity: Somewhat High
Military Units: 5/5 [-50 maintenance]
Nuclear Level: None
Economy: +75 credits
Deficit: 100
Credit Income: +55 [+20 international trade, +15 allied trade, -5 deficit]
Conflicts: Korean DMZ Conflict

-Republic of South Africa-
Prime Minister: Simon
Domestic Popularity: Low
Foreign Popularity: Moderate
Military Units: 4/4 [-40 maintenance]
Nuclear Level: None
Economy: +90 credits [Has two +30 uranium bonuses going to USA and UK, +20 diamond bonus going to UK, +10 gold bonus going to UK]
Colonial Aid: 10 [Wanted: 30]
Deficit: 100
Credit Income: +80 [+20 international trade, +15 allied trade, -5 deficit]
Conflicts: Fighting Rebels, South African Border War
=
African National Congress
Sphere: Neutral
Units: 1
=
Pan-Africanist Congress
Sphere: Chinese
Units: 0
=Africa=

-Rhodesia-
Government: Multi Party
Stability: 3
Sphere: Neutral
Units: 2
Economy: 3
Conflicts: Rhodesian Bush War
=
ZANU
Sphere: Chinese
Units: 0
=
ZAPU
Sphere: Soviet
Units: 0

-Algeria-
Government: One Party
Stability: 4
Sphere: Soviet
Units: 4
Economy: 2
Conflicts: None

-Morocco-
Government: Monarchy
Stability: 5
Sphere: American
Units: 4
Economy: 2
Conflicts: Restive West Sahara Separatists

-Angola-
Government: Colonial
Stability: 3
Sphere: Portuguese Colony
Units: 4
Economy: 2 [Has +20 diamonds bonus too unstable to export]
Conflicts: Angolan War of Independence
=
Popular Movement for the Liberation of Angola
Sphere: Soviet
Units: 4
=
National Union for the Total Independence of Angola (UNITA)
Sphere: Chinese
Units: 3
=
National Liberation Front of Angola
Sphere: American
Units: 3
=
Front for the Liberation of the Enclave of Cabinda
Sphere: French
Units: 1
=
Eastern Revolt
Sphere: Zambian (Chinese)
Units: 1

-Botswana-
Government: Multi Party
Stability: 5
Sphere: British
Units: 3
Economy: 1 [Has +10 Botswana Diamonds bonus going to UK]
Conflicts: None

-Dahomey-
Government: Multi Party
Stability: 5
Sphere: American
Units: 1
Economy: 1
Conflicts: None

-Ethiopia-
Government: Monarchy
Stability: 4
Sphere: American
Units: 4
Economy: 1
Conflicts: Fighting Separatists
=
Eritrean Liberation Front
Sphere: Soviet
Units: 1

-Kenya-
Government: One Party
Stability: 5
Sphere: British
Units: 2
Economy: 1
Conflicts: Fighting Separatists
=
Somali Separatists
Sphere: Somalian (Neutral)
Units: 0

-Uganda-
Government: Multi Party
Stability: 4
Sphere: British
Units: 2
Economy: 1
Conflicts: None

-Tanzania-
Government: One Party
Stability: 6
Sphere: Chinese
Units: 2
Economy: 1
Conflicts: None

-Rwanda-
Government: Multi Party
Stability: 4
Sphere: Belgian
Units: 2
Economy: 1
Conflicts: None

-Burundi-
Government: Multi Party
Stability: 3
Sphere: Belgian
Units: 1
Economy: 1
Conflicts: Restive Hutus

-Mauritania-
Government: One Party
Stability: 5
Sphere: Chinese
Units: 2
Economy: 1
Conflicts: None

-Mali-
Government: Military Rule
Stability: 3
Sphere: Soviet
Units: 1
Economy: 2 [Has +10 Malian gold going to no one]
Conflicts: None

-Mozambique-
Government: Colonial
Stability: 4
Sphere: Portuguese Colony
Units: 2
Economy: 1
Conflicts: Mozambican War of Independence
=
Liberation Front of Mozambique (FRELIMO)
Sphere: Soviet/Chinese
Units: 1

-Gabon-
Government: One Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None

-Somalia-
Government: Multi Party
Stability: 3
Sphere: Italian (Neutral)
Units: 3
Economy: 1
Conflicts: Restive clans

-South West Africa-
Government: Colonial
Stability: 3
Sphere: South African Colony
Units: 2
Economy: 1 [Has +30 uranium bonus going to SA]
Conflicts: South African Border War, Namibian War of Independence
=
South West Africa People's Organization (SWAPO)
Sphere: Soviet
Units: 1
=
South West African National Union (SWANU)
Sphere: Chinese
Units: 0

-Lesotho-
Government: Monarchy
Stability: 5
Sphere: British
Units: 1
Economy: 1
Conflicts: None

-Swaziland-
Government: Monarchy
Stability: 5
Sphere: British
Units: 1
Economy: 1
Conflicts: None

-Libya-
Government: Monarchy
Stability: 5
Sphere: British
Units: 4
Economy: 3
Conflicts: None

-Chad-
Government: One Party
Stability: 3
Sphere: French
Units: 2
Economy: 1
Conflicts: Chadian Civil War
=
National Liberation Front of Chad (FROLINAT)
Sphere: Neutral
Units: 1

-Cameroon-
Government: One Party
Stability: 5
Sphere: Neutral
Units: 2
Economy: 2
Conflicts: Fighting Rebels
=
Union of the Peoples of Cameroon
Allegiance: Neutral
Units: 0

-Tunisia-
Government: One Party
Stability: 5
Sphere: Pro-US
Units: 2
Economy: 3
Conflicts: None

-Central Africa-
Government: One Party
Stability: 5
Sphere: French
Units: 1
Economy: 2
Conflicts: None

-Zambia-
Government: One Party
Stability: 5
Sphere: Chinese
Units: 2
Economy: 2
Conflicts: None

-Malawi-
Government: One Party
Stability: 5
Sphere: British
Units: 2
Economy: 1
Conflicts: None

-Congo-Leopoldville-
Government: Military Rule
Stability: 3
Sphere: Neutral
Units: 2
Economy: 1 [Has +20 Congolese diamond bonus going to no one]
Conflicts: Fighting Rebels
=
People's Revolutionary Party
Sphere: Chinese
Units: 1

-Congo-Brazzaville-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 4
Economy: 2 [Has +10 diamond bonus going to no one]
Conflicts: None

-Madagascar-
Government: One Party
Stability: 4
Sphere: Soviet
Units: 1
Economy: 1 [+10 diamond income bonus going to USSR]
Conflicts: None

-Djibouti-
Government: Colonial
Stability: 6
Sphere: French Colony
Units: 1
Economy: 1
Conflicts: None

-Sudan-
Government: Military Rule
Stability: 3
Sphere: Neutral
Units: 3
Economy: 2
Conflicts: Sudanese Civil War
=
Anyanya
Sphere: Neutral
Units: 1

-Nigeria-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 4
Economy: 1 [Has +10 Agriculture bonus going to no one]
Conflicts: Nigerian Civil War
=
Republic of Biafra
Government: Military Rule
Stability: 3
Sphere: American
Military Units: 2
Economy: 1
Conflicts: At war with Nigeria

-Guinea-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: None

-Guinea-Bissau-
Government: Colonial
Stability: 3
Sphere: Portuguese Colony
Units: 2
Economy: 1
Conflicts: Guinea-Bissau War of Independence
=
African Party for the Independence of Guinea and Cape Verde
Sphere: Soviet
Units: 1

-Equatorial Guinea-
Government: Multi Party
Stability: 4
Sphere: Spanish
Units: 1
Economy: 1
Conflicts: None

-Senegal-
Government: Multi Party
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None

-The Gambia-
Government: Multi Party
Stability: 3
Sphere: British
Units: 1
Economy: 1
Conflicts: None

-Sierra Leone-
Government: One Party
Stability: 5
Sphere: American
Units: 1
Economy: 1
Conflicts: None

-Liberia-
Government: One Party, US Puppet
Stability: 4
Sphere: American
Units: 1
Economy: 1 [Has +10 diamond bonus going to America]
Conflicts: None

-Niger-
Government: One Party
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: None

-Togo-
Government: One Party
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: None

-Upper Volta-
Government: Multi Party
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: None

-Ghana-
Government: Military Rule
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: None

=Americas=

-Canada-
Government: Multi Party
Stability: 5
Sphere: American
Units: 5
Economy: 5
Conflicts: None

-Haiti-
Government: Dictatorship
Stability: 2
Sphere: American
Units: 1
Economy: 2
Conflicts: None

-Mexico-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 2 [Has +20 oil bonus going to no one]
Conflicts: None

-Jamaica-
Government: Multi Party
Stability: 5
Sphere: British
Units: 1
Economy: 2
Conflicts: None

-Belize-
Government: Colonial
Stability: 5
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None

-El Salvador-
Government: Military Rule
Stability: 3
Sphere: American
Units: 3
Economy: 1
Conflicts: Fighting Rebels
=
Communist Party of El Salvador
Units: 0
Sphere: Soviet

-Honduras-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 2
Conflicts: None

-Guatemala-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: Fighting Rebels
=
Guatemalan Party of Labour
Sphere: Soviet
Units: 1

-Nicaragua-
Government: Military Rule
Stability: 4
Sphere: American
Units: 1
Economy: 1
Conflicts: Fighting Rebels
=
Sandinista National Liberation Front
Sphere: Soviet
Units: 0

-Panama-
Government: Multi Party
Stability: 3
Sphere: American
Units: 1
Economy: 1 [Has +30 Panama canal control bonus going to America]
Conflicts: None

-Costa Rica-
Government: One Party
Stability: 4
Sphere: American
Units: 0
Economy: 1
Conflicts: None

-Argentina-
Government: Military Rule
Stability: 4
Sphere: American
Units: 3
Economy: 2
Conflicts: None

-Bolivia-
Government: Military Rule
Stability: 1
Sphere: American
Units: 1
Economy: 1
Conflicts: None

-Brazil-
Government: Military Rule
Stability: 4
Sphere: American
Units: 4
Economy: 2 [Has +10 Brazilian coffee bonus going to America]
Conflicts: Fighting Rebels
=
Communist Party of Brazil
Sphere: Neutral
Units: 1

-Chile-
Government: Multi Party
Stability: 5
Sphere: American
Units: 4
Economy: 2
Conflicts: Fighting Rebels
=
Revolutionary Left Movement
Sphere: Soviet
Units: 0

-Colombia-
Government: Multi Party
Stability: 4
Sphere: American
Units: 3
Economy: 2 [Has +10 coffee bonus going to USA]
Conflicts: Colombian Civil War
=
FARC
Sphere: Soviet
Units: 1
=
National Liberation Army
Sphere: Soviet
Units: 0
=
Popular Liberation Army
Sphere: Chinese
Units: 0

-Ecuador-
Government: Multi Party
Stability: 4
Sphere: American
Units: 3
Economy: 2
Conflicts: None

-Paraguay-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: None

-Dominica-
Government: Multi Party
Stability: 5
Sphere: American
Units: 1
Economy: 1
Conflicts: None

-Peru-
Government: Multi Party
Stability: 3
Sphere: American
Units: 5
Economy: 2
Conflicts: Fighting Rebels
=
Revolutionary Left Movement
Sphere: Soviet
Units: 1

-Uruguay-
Government: Multi Party
Stability: 3
Sphere: American
Units: 1
Economy: 1
Conflicts: Fighting Rebels
=
National Liberation Movement
Sphere: Soviet
Units: 0

-Venezuela-
Government: Multi Party
Stability: 5
Sphere: American
Units: 3
Economy: 2 [Has +10 oil bonus going to America]
Conflicts: None

-Suriname-
Government: Colonial
Stability: 5
Sphere: Dutch Colony
Units: 1
Economy: 1
Conflicts: None

-Guyana-
Government: Multi Party
Stability: 4
Sphere: British
Units: 1
Economy: 1
Conflicts: None

=Asia=

-Japan-
Government: Multi Party
Stability: 5
Sphere: American
Units: 1
Economy: 5
Conflicts: None

-S.Vietnam-
Government: Military Rule
Stability: 3
Sphere: American
Units: 1
Economy: 3
Conflicts: Vietnam War
=
Vietcong
Sphere: Neutral (Soviet and Chinese)
Units: 1

-Indonesia-
Government: One Party
Stability: 4
Sphere: American
Units: 10
Economy: 3
Conflicts: None

-S.Korea-
Government: Military Rule
Stability: 4
Sphere: American
Units: 5
Economy: 3
Conflicts: Korean DMZ Conflict

-Pakistan-
Government: Military Rule
Stability: 4
Sphere: Neutral
Units: 5
Economy: 1
Conflicts: None

-Ceylon-
Government: Multi Party
Stability: 2
Sphere: American
Units: 1
Economy: 1
Conflicts: Fighting Separatists
=
Liberation Tigers of Tamil Eelam
Sphere: Neutral
Units: 1
=
Tamil Eelam Liberation Organization
Sphere: Indian
Units: 0

-Malaysia-
Government: Multi Party
Stability: 5
Sphere: British
Units: 2
Economy: 1 [Has +10 Malaysian tin bonus going to UK]
Conflicts: None

-Brunei-
Government: Monarchy, British puppet
Stability: 5
Sphere: British
Units: 1
Economy: 1
Conflicts: None

-Mongolia-
Government: One Party, Soviet puppet
Stability: 5
Sphere: Chinese
Units: 1
Economy: 1
Conflicts: None

-Nepal-
Government: Monarchy
Stability: 4
Sphere: Indian
Units: 1
Economy: 1
Conflicts: Fights with Maoists

-Bhutan-
Government: Monarchy
Stability: 5
Sphere: Indian
Units: 1
Economy: 1
Conflicts: None

-Taiwan-
Government: One Party
Stability: 5
Sphere: American
Units: 3
Economy: 2
Conflicts: None

-Thailand-
Government: Military Rule
Stability: 4
Sphere: American
Units: 2
Economy: 1
Conflicts: None

-Burma-
Government: Military Rule
Stability: 3
Sphere: Isolationist
Units: 2
Economy: 1
Conflicts: Internal Conflict in Burma
=
National Democratic Alliance
Sphere: Neutral
Units: 1

-Cambodia-
Government: Monarchy
Stability: 3
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: Cambodian Civil War
=
Khmer Rouge
Sphere: Chinese
Units: 0

-Laos-
Government: Military Rule
Stability: 3
Sphere: American
Units: 1
Economy: 1
Conflicts: Laotian Civil War
=
Pathet Lao
Sphere: Soviet
Units: 1

=Europe=

-Yugoslavia-
Government: One Party
Stability: 4
Sphere: Neutral
Units: 6
Economy: 4
Conflicts: None

-Spain-
Government: Monarchy
Stability: 4
Sphere: American
Units: 3
Economy: 4
Conflicts: Basque Conflict
=
Basque Homeland and Freedom (ETA)
Sphere: Soviet
Units: 0

-Belgium-
Government: Multi Party
Stability: 4
Sphere: American
Units: 3
Economy: 4
Conflicts: None

-Sweden-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 5
Economy: 4
Conflicts: None

-Albania-
Government: One Party
Stability: 6
Sphere: Chinese
Units: 2
Economy: 2
Conflicts: Restive Greek separatists

-Greece-
Government: Military Rule
Stability: 5
Sphere: NATO
Units: 4
Economy: 3
Conflicts: None

-Cyprus-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 1
Economy: 1
Conflicts: None

-Turkey-
Government: Military Rule
Stability: 4
Sphere: NATO
Units: 5
Economy: 3
Conflicts: Restive Kurdish separatists

-Liechtenstein-
Government: Monarchy
Stability: 6
Sphere: West Germany (American)
Units: 0
Economy: 1
Conflicts: None

-Netherlands-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 2
Economy: 5
Conflicts: None

-Monaco-
Government: Monarchy
Stability: 6
Sphere: French
Units: 0
Economy: 1
Conflicts: None

-Luxembourg-
Government: Duchy
Stability: 6
Sphere: French
Units: 0
Economy: 1
Conflicts: None

-Ireland-
Government: Multi Party
Stability: 5
Sphere: Neutral
Units: 3
Economy: 3
Conflicts: Fighting Rebels
=
Irish Republican Army
Sphere: Soviet
Units: 0
=
Ulster Volunteer Force
Sphere: British (Neutral)
Units: 0

-Andorra-
Government: Multi Party
Stability: 6
Sphere: French
Units: 0
Economy: 1
Conflicts: None

-Portugal-
Government: Military Rule
Stability: 4
Sphere: American
Units: 4
Economy: 3
Conflicts: Angolan War of Independence, Guinea-Bissau War of Independence, Mozambican War of Independence

-Italy-
Government: Multi Party
Stability: 5
Sphere: NATO
Units: 2
Economy: 4
Conflicts: None

-Vatican City-
Government: Theocracy
Stability: 6
Sphere: Italian (American)
Units: 0
Economy: 0
Conflicts: None

-San Marino-
Government: Multi Party
Stability: 6
Sphere: Italian (American)
Units: 0
Economy: 1
Conflicts: None

-Switzerland-
Government: Multi Party
Stability: 6
Sphere: Neutral
Units: 1
Economy: 3
Conflicts: None

-Austria-
Government: Multi Party
Stability: 5
Sphere: American
Units: 3
Economy: 3
Conflicts: None

-Norway-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 9
Economy: 4
Conflicts: None

-Denmark-
Government: Multi Party
Stability: 5
Sphere: NATO
Units: 4
Economy: 4
Conflicts: None

-Greenland-
Government: Colonial
Stability: 5
Sphere: Danish Colony
Units: 0
Economy: 1
Conflicts: None

-Iceland-
Government: Multi Party
Stability: 6
Sphere: NATO
Units: 1
Economy: 4
Conflicts: None

-Finland-
Government: Multi Party
Stability: 5
Sphere: Soviet (out of necessity)
Units: 4
Economy: 4
Conflicts: None

-Poland-
Government: One Party
Stability: 4
Sphere: Warsaw Pact
Units: 3
Economy: 3
Conflicts: None

-Czechoslovakia-
Government: One Party
Stability: 4
Sphere: Warsaw Pact
Units: 3
Economy: 3
Conflicts: None

-Romania-
Government: One Party
Stability: 5
Sphere: Warsaw Pact
Units: 2
Economy: 2 [Has +20 Romanian oil bonus going to USSR]
Conflicts: None

-Bulgaria-
Government: One Party
Stability: 6
Sphere: Warsaw Pact
Units: 2
Economy: 3
Conflicts: None

-Hungary-
Government: One Party
Stability: 5
Sphere: Warsaw Pact
Units: 2
Economy: 3
Conflicts: None

=Middle East=

-Iran-
Government: Monarchy
Stability: 4
Sphere: British
Units: 6
Economy: 3
Conflicts: Fighting Rebels
=
People's Mujahidin
Sphere: Soviet
Units: 1

-Afghanistan-
Government: Monarchy
Stability: 4
Sphere: Neutral
Units: 2
Economy: 2 [+10 Afghani opiate going nowhere]
Conflicts: None

-Kuwait-
Government: Monarchy
Stability: 5
Sphere: American
Units: 1
Economy: 3 [Has +10 Kuwait oil bonus going to America]
Conflicts: None

-Saudi Arabia-
Government: Monarchy
Stability: 5
Sphere: American
Units: 1
Economy: 2 [Has +50 oil bonus going to America]
Conflicts: None

-Trucial Sheikhdoms-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1
Conflicts: None

-Qatar-
Government: Colonial
Stability: 5
Sphere: British Colony
Units: 1
Economy: 1 [Has +10 Qatari oil bonus going to UK]
Conflicts: None

-Bahrain-
Government: Colonial
Stability: 4
Sphere: British Colony
Units: 1
Economy: 1 [Has +10 Bahraini oil bonus going to UK]
Conflicts: None

-Oman-
Government: Monarchy
Stability: 3
Sphere: British
Units: 1
Economy: 1
Conflicts: Dhofar Rebellion
=
Popular Front for the Liberation of the Occupied Arabian Gulf
Sphere: Soviet
Units: 1
=
Dhofar Liberation Front
Sphere: Soviet
Units: 0

-North Yemen-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 1
Conflicts: North Yemen Civil War
=
Yemen Arab Republic
Sphere: Egyptian
Units: 2

-South Yemen-
Government: Multi Party
Stability: 4
Sphere: Neutral
Units: 2
Economy: 1
Conflicts: None

-Jordan-
Government: Monarchy
Stability: 5
Sphere: Egyptian (American)
Units: 3
Economy: 3
Conflicts: None

-Lebanon-
Government: Multi Party
Stability: 3
Sphere: American
Units: 1
Economy: 2
Conflicts: None
We'll be using the Standard Rules, no fancy stuff:
Spoiler
Show
Diplomatic Actions
Push for government reforms in NPC nation (-50 credits, if succeeded more support globally towards ideology plus increased relations with nation, name what reforms are requested)
Negotiate End of Conflict [-20 credits, can only be done for NPC-NPC conflicts (such as NPC nation vs. rebels) or You vs NPC, name what you will do to end the conflict]

Players may also send money to each other secretly or publicly as a means of funding. Mention in your turn whether you intend for your funding to be private, or public.

Economic Actions
Send Aid to NPC Nation/Rebels (-50, will improve stability and perhaps economy of nation while also improving relations with nation, -100 will improve relations more, -200 will dramatically improve relations, if given to rebels it will be secret and giving aid to a nation helps weaken rebels in said nation.)
Investments [-100 or in blocks of 100 (eg 200, 300), will raise economy, used too much and you will lose popularity.]

Covert Actions
(Note that if you do a covert action but don't get news of the results, but your treasury was affected, then assume it failed but wasn't caught)
Set up rebel movement in nation (-75 credits, if succeeded rebel movement appears in nation, if failed nation becomes enemy)
Influence rebels towards ideology (-30 credits, if succeeded rebels adopt your ideology, if failed drop in relations with nation with rebels)
Frame foreign nation (-30 credits, pick nation, then framed nation, will frame nation, causing loss of relations with other nation, if caught both nations become enemies of yours)
Organize secret bombing campaign against nation or rebels (-100 credits from nation, nation becomes enemy and diplomatic relations with other nations decrease if caught, will hurt stability, economy, and possibly military of bombed nation)
Coup government (-150 credits, if succeeded gain a new, loyal government in nation, if failed make nation your enemy)
Assassinate leader of nation (-30 credits, international condemnation if found, if not then new leader rises with stability hit)
Fund political opposition in NPC nation (-20, will help opposition win in selected nation when elections are held if successful)

Military Actions
Deploy/withdraw troops (-10 credits from nation each deployed unit, automatically counts as an attack.)
Attack with troops (-10 credits for each unit that attacks, inside your nation or in another)
Buy another unit (-50 credits)
Bomb nation/rebel group (-25 credits, nation becomes enemy and diplomatic relations with other nations decrease, will hurt stability, economy, and possibly military of bombed nation)
Increase nuclear program (-100 credits for level 1, increases by 100 each level)
Decrease nuclear program (+100 credits for turn)
The goal of the game is to roleplay the best and achieve your aims, whatever they may be. The game is played via private messages. The GM will send a credit report to each player for the turn and they select a list of actions they wish to do. This usually takes place every day or two days.

There is a system of nuclear war breaking out in the game. Any power attacking a nuclear opponent three levels or more below his own nuclear level is able to achieve nuclear primacy - effectively saturating and incapacitating the opponent's arsenal and avoiding MAD.

A nuclear level of 1 represents functioning tactical nuclear devices, massively increasing defense against conventional attack.
A nuclear level of 2 effectively precludes successful conventional invasion.
A nuclear level of 3 represents a number of functioning offensive nuclear missiles, allowing offensive threat of nuclear attack.
A nuclear level of 4 represents functioning ICBMs.
A nuclear level of 5 represents a larger arsenal of ICBMs.
A nuclear level of 6 represents a massive arsenal of functioning long-range ICBMs, enabling the complete destruction of an opposing player.
A nuclear level of 7 represents ICBMs equipped with MIRVs and deployed throughout the world on a sizable boomer fleet. At this level, it is impossible to saturate one's nuclear defenses.

The Doomsday Clock was started in 1947, and counts down the minutes til Midnight, with 1200 signalling nuclear war. The closer the minute hand is to midnight, the closer the world is to nuclear war, and hence, the higher tensions are running.

Mutually Assured Destruction ends the game.

Foreign spending and such do not require action points, you can freely adjust them each turn. Deficits siphon credit income away the larger they get, and if left unattended can slowly grow over time. Nations with the exception of the USSR (with the exception of perestroika) are able to 'pay' for an action by putting it under deficit. Large deficits should not be paid off immediately, as that can cause economic instability. Instead, it should be gradual (For example, 200 creds each turn towards reducing debt).
Spoiler
Show
Doctor of Oblivion as... The Union of Soviet Socialist Republics, the first proletarian state in the world and also the largest, holding a commanding influence over the rest of the socialist camp, it's also widely seen as a tired old bureacracy-riddled project trying to get its groove back.

Gesar as... The United Kingdom of Great Britain and Northern Ireland, a once proud world power laid low by war, the ever-increasing independence of its colonies and Yankees ascendant, facing troubles in the Emerald Isle as it continues to juggle decolonization and containment.

Scorpion as... The People's Republic of China, the second-largest Socialist state in terms of landmass and the indisputed leader in terms of population, it separated eight years ago from the USSR and boy has the split been weird for China: currently in the middle of an internal Revolution of sorts, it's also been busy remixing Marxist ideology and forming a Communist Third World camp for itself.

Snacks as... The French Fifth Republic, very similar situation as the UK's, except that it's led by world reknown personality and World War Hero Charles De Gaulle himself, it's also managed to maintain its status as a global center for intellectuality and culture despite everything that's happened, for all the good it does it in the geopolitcal stage...

Huojin as... The United States of America, the greatest and most powerful imperialist power in the world today, standard-bearer for Capitalism and Western Civilization, self-declared leader of the free world and "communism's worst nightmare." It's got the resources, it's got the guns, but most importantly, it's got the attitude to wage a veritable undeclared world war against its Russian-speaking counterpart.

Coin as... The Republic of India, probably the largest and most influential member of the "Third World" camp of underdeveloped and geopolitically-disputed nations, one of the first countries to be borne out of the post-war decolonization period, it's currently undergoing an economic upturn at the hands of its charismatic leftwing leader Indira Gandhi. To the West, there's its problematic muslim brother, and inside it's got a growing tribal revolution problem. (DISCLAIMER: I may have fucked this one up, lemme know what I got wrong and I'll adjust it, this here's just for shits and giggles anyway).
(It goes without saying, but it doesn't so I'll say it: RP'ing in Diplomacy and Newpapers gives you a better chance of success)

The idea is to aim for a turn every week or so. :burnshitfuckschool: So BE PUNCTUAL, once a due date is given out I swear to fucking gosh I shall be ruthless with late senders.

Sign-Ups are open as of this posting. Only nation-states not in the big NPC quote block are eligible. Slots are assigned on a first-come-first-served basis with complete utter disregard for seniority, personal preference or experience.

Have you ever played the BoP games, by the way? I once found one in Abandonia or somewhere like that and it was terrible. :(

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 22:00:03 Thursday, 07 July, 2016
by Master of Oblivion
USSR please

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 22:03:37 Thursday, 07 July, 2016
by Gesar
Britain.

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 22:05:15 Thursday, 07 July, 2016
by scorpion
China please

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 22:18:51 Thursday, 07 July, 2016
by Snacks
France, I guess

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 23:07:28 Thursday, 07 July, 2016
by Huojin
USA.

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 23:11:58 Thursday, 07 July, 2016
by OYID
Aw, yee. Now I'd just like a few more players in the Soviet Bloc and/or Third World spots and we're set.

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 10:25:36 Friday, 08 July, 2016
by Coin
I'll play as... something. India? South Africa?

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 14:28:15 Friday, 08 July, 2016
by OYID
India's good, though just FYI I'd rather we round up the Commie side before starting. If you wanna stick as India that's aight, this is more of a general request than a hard-and-fast ruling.

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 15:37:10 Friday, 08 July, 2016
by Coin
Well I'm quite happy with anything really. Though the UAR would return memories of former '68 games I'd rather forget :p India I chose as a broadly leftie realm, if neutral.

What would you prefer?

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 15:53:31 Friday, 08 July, 2016
by OYID
Eh, India's aight. If no one else sings up as a commie today or tomorrow I'd ask you to be Cuba or East Germany or something like that.

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 16:56:03 Friday, 08 July, 2016
by Huojin
If Coin remains as India, I'd suggest we make an exception so that someone can also sign up as Pakistan (since they're not listed as a player nation).

Also in case anyone is curious/wants to sign up, my unofficial suggestions include Cuba, N.Vietnam, the UAR, and Israel. And Pakistan, if Coin remains as India. Though we'll seeee.

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 19:11:52 Friday, 08 July, 2016
by OYID
Good idea, makes more sense to have India if there's a Pakistan. Also, N. Vietnam is a more important Soviet-side country than East Germany at this juncture, good call.

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 11:57:23 Saturday, 09 July, 2016
by Coin
Ah fire away. North Vietnam, then, so I can kill me some Huojins.

Re: Good ol' 1968 BoP Interest and Sign-Ups

Posted: 15:15:09 Saturday, 09 July, 2016
by Huojin
Coin wrote:Ah fire away. North Vietnam, then, so I can kill me some Huojins.
You could always pick Cuba instead, so you can vaguely shake your fist at Miami and cause trouble in Africa :P