Marvel Game Rules & Guide
Posted: 05:26:38 Friday, 05 July, 2019
Free form actions are allowed. This is essentially an RP BOP. You control a faction yes, but you are an individual leader and act individually also. Meaning you can travel and carry out actions by yourself. No need to spend credit to move and fight. If you wish to carry out a free form action credits can help depending on the type of action but may not be necessary unless listed below. Any questions about a free form action you wish to carry out, PM or message me on discord.
Character Actions
-Player character actions(FREE): Any actions carried out by your character are free.
Diplomatic Actions
-NPC Diplomacy (Free): PM GM, use for instant diplomacy that you don’t want left to the RNG ((OPTIONAL)).
-Business arraignment (Free): Offer part of your income bonus to another player for an up front price, or purchase same.
Foreign/Economic Actions
-Send Aid to NPC Faction(-50c), will improve stability, and perhaps income of faction while also improving relations with the targeted faction, -300 will improve relations more, -500 will dramatically improve relations. Giving aid to a faction helps weaken dissent in said faction, or boost stability.
-Encourage Illegal activity(Multiples of -50c. Name what racket/resource you wish to exploit. If supremely successful, racket can become a bonus.)
High payout at the risk of attention from Law Enforcement. Rackets include Human trafficking, Drug trafficking, Arms trafficking, Gambling, Prostitution, etc..
-Encourage legal activity(Multiples of -50c. Name what business venture you wish to explore. If supremely successful, the venture can become a bonus.) Legal business will not produce very much income early on. Legal business and fronts will draw less attention from Law Enforcement.
-Contract Deal(-25c): A contract deal between your faction and another faction can concern just about anything you can think of. The main purpose of it is to gain income operations that are not in your zone of influence. I.E. if you want to peddle drugs in an area controlled by another party to expand your bonus, you'll need to strike a deal with the reigning faction of the area or risk conflict.
-Claim Territory (-20c): I.E Chelsea, Hells Kitchen, Lower Manhattan are examples of territory. claiming territory could result in conflict with other factions who operate inside of it. You can make deals with them, go to war, or subjugate them in order to gain a strong hold on the claim. Once you claim territory it will be marked with your color on the map and you will gain a bonus.
Domestic Actions
-Faction reforms (Free, can spend money to make it more successful. Pretty much anything you want- change of leadership type, income reforms(gravitate toward legal business only), operational structure reforms, etc.
-Internal assassination(-50c), If successful can weaken dissent by taking out those questioning your leadership.)
-Promote Notable member to Lieutenant(-15): Adds further responsibility to a notable member. He/she will be considered a leader within your organization and holds authority over notable members and units assigned to him/her. Can also be used individually or as part of a team composed of Notable Members and/or LT's.
-Promote prospect to Notable Member(-10): Adds a prospect to a trusted class within your organization. They can be put in charge of a small number of units, and lead with some authority. Can also be used individually or as part of a team composed of Notable Members and/or LT's.
-Establish New Main HQ/Convert holding into main HQ(-50): Establish a new seat of power. All un-deployed units will be represent here unless assigned elsewhere. Reasons one might do this is to establish a more defensible position. Public HQ's allow visibility, which equals larger recruit pools.
-Establish holding(-30c): Establishes a holding/strong point in an area you wish to influence.
-Go into hiding(-20c): Sends your character into hiding. A small group of members can hide with your character. You cannot collect income from sources other than those you personally take part in(robbery, burglary, etc). You're recruitment pool is considerably reduced. You can establish a secret HQ which will not appear on the map. Will reduce your threat level a bit after some time. You risk exposure with any high profile moves taken.
-Propaganda(-10c): Issue leaflets, magazines, podcasts, blogs, public displays, that further your factions agenda and increases notoriety among the populace. Describe what avenue you take during this action and a short description of what the propaganda entails.
Covert Actions
(Note that if you do a covert action but don't get news of the results, but your war chest was effected, then assume it failed but wasn't caught. *note you have be sure to label actions as cover if you don't want them in the news*)
-Set up dissenting splinter in faction(-150c), If succeeded movement appears in faction, if failed faction becomes enemy) Finding a viable candidate(Notable member or LT) to begin a splinter faction or usurp a leader will be necessary.
-Influence dissent (-20c), Throw your support behind a dissident member of a faction in order to help usurp its leader.)
-Frame faction/person. (-30c), Self explanatory, layout your plan in your turn.
-Assassination (-50c), Used to cut the head off of another faction, or kill a person who has been a thorn in your side. The credits spent are invested in your assassins plan and weaponry.
-Cyber Attack (-25c, Can be used to sabotage income/operations in a faction, or expose faction secrets.)
-Deploy Under Cover Notable member(-15c, Send an undercover notable member to infiltrate an enemy faction.)
Martial Actions
-Deploy/withdraw a unit(-1c credit from faction for each deployed unit, good for a show of power or fighting dissenting members, but generally . State location of where they will be deployed, or any mission they are to carry out). *Note* be sure to tell me what unit types are being deployed.
-Recruit another unit(Variable credit). Units are automatically stationed at your HQ until deployed.)
Character Actions
-Player character actions(FREE): Any actions carried out by your character are free.
Diplomatic Actions
-NPC Diplomacy (Free): PM GM, use for instant diplomacy that you don’t want left to the RNG ((OPTIONAL)).
-Business arraignment (Free): Offer part of your income bonus to another player for an up front price, or purchase same.
Foreign/Economic Actions
-Send Aid to NPC Faction(-50c), will improve stability, and perhaps income of faction while also improving relations with the targeted faction, -300 will improve relations more, -500 will dramatically improve relations. Giving aid to a faction helps weaken dissent in said faction, or boost stability.
-Encourage Illegal activity(Multiples of -50c. Name what racket/resource you wish to exploit. If supremely successful, racket can become a bonus.)
High payout at the risk of attention from Law Enforcement. Rackets include Human trafficking, Drug trafficking, Arms trafficking, Gambling, Prostitution, etc..
-Encourage legal activity(Multiples of -50c. Name what business venture you wish to explore. If supremely successful, the venture can become a bonus.) Legal business will not produce very much income early on. Legal business and fronts will draw less attention from Law Enforcement.
-Contract Deal(-25c): A contract deal between your faction and another faction can concern just about anything you can think of. The main purpose of it is to gain income operations that are not in your zone of influence. I.E. if you want to peddle drugs in an area controlled by another party to expand your bonus, you'll need to strike a deal with the reigning faction of the area or risk conflict.
-Claim Territory (-20c): I.E Chelsea, Hells Kitchen, Lower Manhattan are examples of territory. claiming territory could result in conflict with other factions who operate inside of it. You can make deals with them, go to war, or subjugate them in order to gain a strong hold on the claim. Once you claim territory it will be marked with your color on the map and you will gain a bonus.
Domestic Actions
-Faction reforms (Free, can spend money to make it more successful. Pretty much anything you want- change of leadership type, income reforms(gravitate toward legal business only), operational structure reforms, etc.
-Internal assassination(-50c), If successful can weaken dissent by taking out those questioning your leadership.)
-Promote Notable member to Lieutenant(-15): Adds further responsibility to a notable member. He/she will be considered a leader within your organization and holds authority over notable members and units assigned to him/her. Can also be used individually or as part of a team composed of Notable Members and/or LT's.
-Promote prospect to Notable Member(-10): Adds a prospect to a trusted class within your organization. They can be put in charge of a small number of units, and lead with some authority. Can also be used individually or as part of a team composed of Notable Members and/or LT's.
-Establish New Main HQ/Convert holding into main HQ(-50): Establish a new seat of power. All un-deployed units will be represent here unless assigned elsewhere. Reasons one might do this is to establish a more defensible position. Public HQ's allow visibility, which equals larger recruit pools.
-Establish holding(-30c): Establishes a holding/strong point in an area you wish to influence.
-Go into hiding(-20c): Sends your character into hiding. A small group of members can hide with your character. You cannot collect income from sources other than those you personally take part in(robbery, burglary, etc). You're recruitment pool is considerably reduced. You can establish a secret HQ which will not appear on the map. Will reduce your threat level a bit after some time. You risk exposure with any high profile moves taken.
-Propaganda(-10c): Issue leaflets, magazines, podcasts, blogs, public displays, that further your factions agenda and increases notoriety among the populace. Describe what avenue you take during this action and a short description of what the propaganda entails.
Covert Actions
(Note that if you do a covert action but don't get news of the results, but your war chest was effected, then assume it failed but wasn't caught. *note you have be sure to label actions as cover if you don't want them in the news*)
-Set up dissenting splinter in faction(-150c), If succeeded movement appears in faction, if failed faction becomes enemy) Finding a viable candidate(Notable member or LT) to begin a splinter faction or usurp a leader will be necessary.
-Influence dissent (-20c), Throw your support behind a dissident member of a faction in order to help usurp its leader.)
-Frame faction/person. (-30c), Self explanatory, layout your plan in your turn.
-Assassination (-50c), Used to cut the head off of another faction, or kill a person who has been a thorn in your side. The credits spent are invested in your assassins plan and weaponry.
-Cyber Attack (-25c, Can be used to sabotage income/operations in a faction, or expose faction secrets.)
-Deploy Under Cover Notable member(-15c, Send an undercover notable member to infiltrate an enemy faction.)
Martial Actions
-Deploy/withdraw a unit(-1c credit from faction for each deployed unit, good for a show of power or fighting dissenting members, but generally . State location of where they will be deployed, or any mission they are to carry out). *Note* be sure to tell me what unit types are being deployed.
-Recruit another unit(Variable credit). Units are automatically stationed at your HQ until deployed.)