All units will be able to accept upgrades that you buy.
Brotherhood of Mutants

-Mutants(MU):-30c: All mutants have a genetic mutation called an X-Gene that causes their bodies to develop abilities that regular humans, homo sapiens, are unable to. The majority of mutants develop these abilities, which vary from person to person, usually upon puberty, though there are some mutants who display powers and/or physical mutations from birth, or in their twenties.
Pros: Powerful, capable of large amounts of destruction.
Cons: Very conspicuous. Small in number. May not be completely loyal if serving a non-charismatic leader.
Amount available: 4
Upgrades: Type IIA Kevlar vests
Hammer Industries

-Hammer Security Officer/Contractors(HSO):-15c: Guards who work for Hammer Industries, many of whom are former military and can be trusted with information on top secret weapons projects.
Pros: Well trained. Loyal.
Cons: Not heavily armed.
Amount available: 5
Upgrades: Type III Kevlar Vest.

Hammer Drone(HD):-25c: Remote-controlled military drones made for the ARMY, NAVY, USAF, and MARINES. Shelved technology that the American military is no longer interested in due to the incident at the Stark Expo where Ivan Vanko took control of them. The drones sport an array of weaponry, including; Shoulder mounted guns, missiles, wrist mounted machine guns, rocket boosters etc.
Pros: Well armed. Durable.
Cons: Susceptible to hack attacks.
Amount available: None due to deal with Department of Defense
Upgrades: None
House Cthon of the Vampire Nation

-Familiars(FAM):-10c: Humans who have dedicated themselves to the Vampire cause. They are infatuated with the power the Vampire nation holds and often seek to become vampires themselves. In order to achieve this they will carry out any and all orders given to them from their Vampire leaders.
Pros: Can blend in easily with the population. Enthusiastic followers.
Cons: May only remain loyal with the promise of being turned. Poor training.
Amount available: 3
Upgrades: Type IIA Kevlar vests

-Familiar Vampire Nation bodyguards(FAMG):-20c: These are heavily armed humans dedicated to serving the vampire nation. They are current or former Law enforcement and military personnel.
Pros: Well armed. Well trained. Can be subtle.
Cons: Expensive to employ.
Amount available:2
Upgrades: None

-Turn-bloods(TBV):-30c: Vampires who were once human and are not of pure blood. They continue to fervently support Vampire supremacy, often with little knowledge of Vampire history.
Pros: Vampire strengths. Can blend in somewhat with population.
Cons: Vampire weaknesses. Often brash when feeding.
Amount available: 1
Upgrades: None

-Pure blood Vampires(PBV):-40c: Pure bloods are small in number and have found that they must depend on half-bloods to carry out their will for fear of being tracked down by vampire hunters.
Pros: Vampire Strengths. Superior attributes. Stealthy
Cons: Vampire Weaknesses. Small in number.
Amount available: 0
Upgrades: None

-Blood Pack(BP):-45c: Vampires trained to hunt Vampire hunters. Selected from the best pure-blood groups.
Pros: Vampire strengths. Can blend in somewhat with population.
Cons: Vampire weaknesses. Individual ego.
Amount available: 1
Upgrades: None
OscorpInactive stat
HYDRA (SHIELD CELL)
-HYDRA Operative(HOP):-15c: Operatives have a deep commitment in HYDRA's founding belief that humanity can not be trusted with its own freedom. Operatives hold many different backgrounds but are fanatically committed to carrying out HYDRA's mission.
Pros: Loyal. Well trained.
Cons: Will not play subordinate to other factions.
Amount available: 5
Upgrades: None
-HYDRA STRIKE Operator(STRIKE):-25c: HYDRA STRIKE Operators are well armed, well trained, and well equipped up to SHIELD standards. They hold full control over SHIELDS Special Tactical Reserve for International Key Emergencies team. Thus HYDRA has a scalpel to rid the world of its obstacles under the guise of SHIELD, and all of the impunity that comes with it.
Pros: Loyal. Well trained. Well equipped.
Cons: Will not play subordinate to other factions. Small in number.
Amount available: 2
Upgrades: None
-Oscorp Security Officer/Contractors(HSO):-15c: Guards who work for Oscorp, many of whom are former military and can be trusted with information on top secret projects.
Pros: Well trained. Loyal.
Cons: Not heavily armed.
Amount available: 6
Upgrades: Type III Kevlar Vest.
Pilgrims Crew

-Ex-con(EC):-10c:
Pros: Inconspicuous. Experienced criminals for the most part.
Cons: Self centered. Have a hard time being part of something bigger than themselves.

-Mercenary(MERC):-25c:
Pros: Former professional American military. Very capable.
Cons: Value money above all.
Ranskahov Bratva
Shestyorka(SH):-10c: Is an "associate" to the organization also called the "six", similar to associates in Italian-American Mafia crime families and Sicilian Mafia clans. Is an errand boy for the organization and is the lowest rank in the Russian Mafia. They are assigned to some Brigadiers for support. They also provide an intelligence for the upcoming "delo" or on a certain target. They usually stay out of the main actions, although there might be exceptions, depending on circumstances.
Pros: Loose ties to the Bratva. Very Inconspicuous.
Cons: Sometimes questionable loyalty.
Amount available: 0
Upgrades: None

Bratok(BR):-15c: works for a Brigadier having a special criminal activity to run, similar to soldiers in Italian-American Mafia crime families and Sicilian Mafia clans. A Bratok is in charge of finding new guys and paying tribute up to his Brigadier. Bratoks also make up the main strike force of a brigade.
Pros: Loyal members. Large in number. Inconspicuous.
Cons: Lack of equipment.
Amount available: 0
Upgrades: None

Obshchak (OB):-25c: Obshchaks watch over the action of the brigadiers to ensure loyalty and that none become too powerful. They are all around enforcers.
Pros: Well armed. Well trained former top tier military.
Cons: Conspicuous.
Amount available: 0
Upgrades: None

Brigadier(BRIG):-30c: is like a captain in charge of a small group of men, similar to Caporegime in Italian-American Mafia crime families and Sicilian Mafia clans. He gives out jobs to Bratoks ("warriors") and pays tribute to the Boss. He runs a crew which is called a Brigade.
Pros: Experienced, long time Bratva member. Successful earner.
Cons: Few in number.
Amount available: 0
Upgrades: None
Solomon Institute for the Criminally Insane

-Trainee(TR):-10c: Men and women taking part in Taskmasters academy. Currently in training, these individuals will carry out any order given by Taskmaster in order to prove themselves and become distinguished among their peers.
Pros: Loyal to their teacher.
Cons: Mediocre training.
Amount available: 0
Upgrades: None

-Graduate(GR):-20c: Graduates are Trainees that graduated Taskmasters demanding training program. They have stuck around to serve him as loyal followers. They are heavily armed and equipped, fit for any difficult task that Tony Masters has for them.
Pros: Loyal to their teacher. Well trained.
Cons: Conspicuous.
Amount available: 0
Upgrades: None
Union Allied/Fisk Syndicate
-Syndicate Member(SM):-10c: Men and women loyal to Wilson Fisk through choice or coercion. Bodyguards, Officials, law enforcement. All fall under the influence of the Kingpin.
Pros:Loyal by choice or coercion to Fisk. Good training.
Cons: Coerced elements may defect.
Amount available: 3
Upgrades: None

-Mercenaries(MERC):-20c: Loyal to Fisk's power and money, these men are heavily armed and have top military & police training behind them.
Pros: Well trained. Well armed.
Cons: Conspicuous.
Amount available: 3
Upgrades: None
Unclaimed Faction:
Advanced Idea Mechanics
Show
-AIM Operatives(AO):-10c: Henchmen employed by AIM to operate in the public eye. They are the first, and main security arm of AIM. Operatives are ex-military; previously employed by the United States, Canada, EU, India, and Sudan.
Pros: Subtle, Well trained.
Cons: Not heavily armed without upgrades.
Amount available: 4
Upgrades: None

-Extremis Soldiers(ES):-20c: AIM Operatives that have been infected successfully by a semi-stabilized Extremis Virus. The infected have the ability to heal and regenerate from physical damages, deformities and even psychological damages. This also includes the regrowth of severed limbs in a very short timespan, various physical enhancements as well as an exothermic ability.
Pros: Durable, well trained.
Cons: Conspicuous. Operatives may explode if their bodies reject virus. There's a chance the unit could be lost upon recruitment.
Amount available: 1
Upgrades: None

-CBRN Threat Unit(CBRN):-30c: Chemical, Biological, Radiological, Nuclear trained AIM Operatives. They are tasked with "handling" sensitive projects if they threaten to exceed AIM's control. They are ex-military; previously employed by the United States, Canada, EU, India, and Sudan.
Pros: Well trained, specialized.
Cons: Conspicuous.
Amount available: 1
Upgrades: None
Pros: Subtle, Well trained.
Cons: Not heavily armed without upgrades.
Amount available: 4
Upgrades: None

-Extremis Soldiers(ES):-20c: AIM Operatives that have been infected successfully by a semi-stabilized Extremis Virus. The infected have the ability to heal and regenerate from physical damages, deformities and even psychological damages. This also includes the regrowth of severed limbs in a very short timespan, various physical enhancements as well as an exothermic ability.
Pros: Durable, well trained.
Cons: Conspicuous. Operatives may explode if their bodies reject virus. There's a chance the unit could be lost upon recruitment.
Amount available: 1
Upgrades: None

-CBRN Threat Unit(CBRN):-30c: Chemical, Biological, Radiological, Nuclear trained AIM Operatives. They are tasked with "handling" sensitive projects if they threaten to exceed AIM's control. They are ex-military; previously employed by the United States, Canada, EU, India, and Sudan.
Pros: Well trained, specialized.
Cons: Conspicuous.
Amount available: 1
Upgrades: None
Aryan Brotherhood
Show

-Progeny(P):-10c: New recruits in the AB who have yet to take "the pledge". They are often tasked with high risk endeavors so that they may prove themselves to AB leadership. They carry out these task with high enthusiasm.
Pros: Enthusiasm. Deniability, unconnected to the AB.
Cons: Poorly armed. Poorly trained.
Amount available: 4
Upgrades: None

-Kindred(K):-20c: Seasoned AB members. Involved with the AB on all levels of criminal activity, many are ex-convicts who joined within the prison system.
Pros: Well armed. Experienced. Capable of extreme violence without question.
Cons: Some dis-loyalty in regards to working with factions of a different race, even if for mutual benefit.
Amount available: 3
Upgrades: None

-Kindred Inmate(IK):-20c: Seasoned AB members. They've spilled blood for the Brotherhood and are commited to achiveving its goals if it means killing someone in prison. They account for a small portion of prison populations in the U.S. but are responsible for a large portion of violence within the correctional system.
Pros: Punch above their weight. Feared. Capable of extreme violence without question.
Cons: Small in number.
Amount available: 1
Upgrades: None
Show
-Doom Agent(DA):-15c: The Latverian Secret Service to the ruler of Latveria. They are assigned to protect Latveria's ruler even if it means putting their own life in harms way. They accompany him wherever he goes, planning his route in advance.
Pros: Numerous. Well trained. Loyal.
Cons: Fearful of super powers unless Doom is fighting beside them.
Amount available: 7
Upgrades: None
-Warrior Robots(WR):-25c: Warrior Robots make up a large portion of Dooms personal guard in Latveria, however their presence on US soil is prohibited by the US government. Warrior robots lack any personality and follow Doctor Doom's order with total loyalty.
Pros: Numerous.Loyal.
Cons: Prohibited by the US government on American soil.
Amount available: 5
Upgrades: None
-Elite Doom Guard(DG):-30c: Heavily armed and armored elite bodyguard of Victor von Doom. These men served in the Latverian Army with distinction in its special forces. They display absolute loyalty to Victor von Doom.
Pros: Well trained. Well equipped. Loyal.
Cons: Fearful of super powers unless Doom is fighting beside them.
Amount available: 3
Upgrades: None
Pros: Numerous. Well trained. Loyal.
Cons: Fearful of super powers unless Doom is fighting beside them.
Amount available: 7
Upgrades: None
-Warrior Robots(WR):-25c: Warrior Robots make up a large portion of Dooms personal guard in Latveria, however their presence on US soil is prohibited by the US government. Warrior robots lack any personality and follow Doctor Doom's order with total loyalty.
Pros: Numerous.Loyal.
Cons: Prohibited by the US government on American soil.
Amount available: 5
Upgrades: None
-Elite Doom Guard(DG):-30c: Heavily armed and armored elite bodyguard of Victor von Doom. These men served in the Latverian Army with distinction in its special forces. They display absolute loyalty to Victor von Doom.
Pros: Well trained. Well equipped. Loyal.
Cons: Fearful of super powers unless Doom is fighting beside them.
Amount available: 3
Upgrades: None
Batroc's Mercenaries
Show

-Mercenaries(MERC):-15c: Batroc's mercenaries are exclusively soldiers who are ex-French military and French Foreign Legionaries. They are most familiar with weaponry from the French military, and of the French military's enemies.
Pros: Numerous. Well trained. Well equipped.
Cons: Loyal to money and power.
Amount available: 4
Upgrades: None

-Former French Special Forces Mercenaries(SFMERC):-25c: These men are from former units under the French Army's Special Forces Command and the French Navy's Force des Fusiliers Marins et Commandos. All are highly trained fighting men, made more dangerous by the will to do any type of work for cash.
Pros: Well trained. Well equipped. Can exercise stealth effectively.
Cons: Small in number. Expensive.
Amount available: 2
Upgrades: None