Multiplayer Stuff
Posted: 18:36:55 Tuesday, 05 August, 2014
(This is mainly for CWest to read, feel free to ignore.)
Right, so this is a (fairly sizeable) list of mods I found we might want to use.
BUT FIRST!
Watch this video:
It's from KSP Renaissance Compilation, which looks gorgeous. I don't want any of the additional/optional ones though, if that helps.
It includes 2 other mods I quite like - Active Texture Management, which'll help things run more smoothly, and Distant Object Enhancement, which visually loads (but doesn't physics-load) distant ships, plus some other effects.
I've not used KW Rocketry before, but since you like it I'll give it ago.
RemoteTech is back, so we can use that again. It's still a little buggy but we should be fine.
Since we're doing career mode with contracts, maybe we should use something like Fine Print, which gives more contracts.
Obviously we need DarkMultiPlayer to do this stuff, so I'll stick the link here anyway.
I quite like mods like Enhanced Navball.
You mentioned it, but yeah, KAS is a super handy mod to have.
If we're doing career mode with contracts, I'd want to have DebRefund, which apparently lets you recover funds from things you land with parachutes like spent SRB stages. Re-usability is cool, but not all your rockets can be, obviously.
Procedural Fairings. Aesthetically pleasing rockets are so much better.
These others are more just ones I'm interested in, I could take them or leave them:
Kerbin Shuttle Orbiter - KSO is a Kerbal-esque shuttle and station pack that appeals to me. Plus, reusable!
CactEye Orbital Telescope - A telescope mod that apparently can fit into the larger-sized KSO shuttle, which is nice.
Infernal Robotics - Pretty handy moving parts mod.
MechJeb - The dreaded MechJeb. I can take it or leave it. I tend to use it for the readouts if gives though, rather than using it to fly.
PartCatalog - if we have a bunch of mods, we could use this to separate stuff out.
Right, so this is a (fairly sizeable) list of mods I found we might want to use.
BUT FIRST!
Watch this video:
It's from KSP Renaissance Compilation, which looks gorgeous. I don't want any of the additional/optional ones though, if that helps.
It includes 2 other mods I quite like - Active Texture Management, which'll help things run more smoothly, and Distant Object Enhancement, which visually loads (but doesn't physics-load) distant ships, plus some other effects.
I've not used KW Rocketry before, but since you like it I'll give it ago.
RemoteTech is back, so we can use that again. It's still a little buggy but we should be fine.
Since we're doing career mode with contracts, maybe we should use something like Fine Print, which gives more contracts.
Obviously we need DarkMultiPlayer to do this stuff, so I'll stick the link here anyway.
I quite like mods like Enhanced Navball.
You mentioned it, but yeah, KAS is a super handy mod to have.
If we're doing career mode with contracts, I'd want to have DebRefund, which apparently lets you recover funds from things you land with parachutes like spent SRB stages. Re-usability is cool, but not all your rockets can be, obviously.
Procedural Fairings. Aesthetically pleasing rockets are so much better.
These others are more just ones I'm interested in, I could take them or leave them:
Kerbin Shuttle Orbiter - KSO is a Kerbal-esque shuttle and station pack that appeals to me. Plus, reusable!
CactEye Orbital Telescope - A telescope mod that apparently can fit into the larger-sized KSO shuttle, which is nice.
Infernal Robotics - Pretty handy moving parts mod.
MechJeb - The dreaded MechJeb. I can take it or leave it. I tend to use it for the readouts if gives though, rather than using it to fly.
PartCatalog - if we have a bunch of mods, we could use this to separate stuff out.