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Molotov International Rocketport
Posted: 20:07:12 Thursday, 09 May, 2013
by Huojin
Molotov International Rocketport
Ladies and Gentlemen, I am proud to announce the beginning of the Molotov International Rocketport (MIR).
How this will work:
1. Make sure you have a new folder of KSP somewhere so that any mods you are using do not get used on the MIR. It will be using only stock parts.
2. We'll each take it in turns launching new modules or rockets or whatever, then upload the persistence file found in KSP>saves>[whatever you saved this as, I recommend MIR]>persistence.sfs to
MediaFire.
3. Post your link here and some pretty pictures.
It's all pretty simple.
So yeah, I recommend starting the new save MIR so it's all clear. The station will be in a circular orbit of 150km above the surface of Kerbin. And apart from that it's fairly free-form.
People Involved
If you want to add modules and such (zenburg, Aegis, anyone else at all), just post and you can be fitted into the rota order.
[21:19] CWest|AFK Molotov International Rocketport?
[21:20] CWest|AFK The Space Station M.I.R. for short.
Re: Molotov International Rocketport
Posted: 21:45:41 Thursday, 09 May, 2013
by Huojin
So I relaunched this for 0.20. It's basically the same, except in a 150x150km orbit. And has more electricity. And slightly less monoprop because somehow it handled even worse.
So CWest said I can tackle the core, so here we are. I'm going to call it
Sanctum, although technically it's listed as "Molotov International Rocketport". It's in an approximate 100x100km circular orbit around Kerbin, on a heading of 090.
Aboard we have two large solar panels to charge up the four 400-unit battery packs so we have plenty of power. The RCS monopropellant tanks are also mostly full, but since it handled like a pig in orbit I used up a little to get it to turn for the burns properly.
It also has space for four Kerbals but is currently unoccupied. It's command module is one of the thin octagonal probe parts cleverly hidden away.
The remnants of my launch vehicle can also be seen at the back. There's still some fuel in there if anyone wants to send up anything to attach to the MIR which needs some liquid rocket fuel, but otherwise anyone is welcome to decouple it. Like I said, it handles like a pig.
Oh, and here's a picture of part of my launch vehicle re-entering, since I jettisoned it as I was circularising my orbit even though it had fuel so it wouldn't float around and annoy us. Predictably, it crashed.

Persistence File: http://www.mediafire.com/download/asa0d ... istent.sfs
Re: Molotov International Rocketport
Posted: 17:37:47 Saturday, 11 May, 2013
by Aegis
Fine, I'll play.
Re: Molotov International Rocketport
Posted: 01:31:20 Sunday, 12 May, 2013
by CWestfall
Initial attempts resulted in a lot of broken... Everything. I'll be skipping my turn while I lrn2dock.
Re: Molotov International Rocketport
Posted: 15:38:15 Friday, 24 May, 2013
by Huojin
Just tested it guys and the MIR still works in the 0.20 release, so we'll be continue the project using 0.20 instead of 0.19.1.
http://forum.kerbalspaceprogram.com/sho ... 0-Released
Also if someone, either CWest or Aegis or Seren or zenburg, anyone who cares at all, could add a new module so we can keep going, that'd be swell :3
Re: Molotov International Rocketport
Posted: 16:34:30 Tuesday, 28 May, 2013
by Huojin
So... I've been fiddling a little bit and things are kinda screwy with MIR in 0.20, so I relaunched it in 0.20 and updated the post I made, the top topic post (mostly since the mods we were using aren't available for 0.20 right now and one of them may be obsolete), and the persistence link.
Only real changes are that the station is now at 150km rather than 100km, so you can use a higher time acceleration whilst waiting to do manoeuvres.
But yeah. New link works. Anyone, please, anyone. Just launch something and dock it :<
Re: Molotov International Rocketport
Posted: 17:25:48 Tuesday, 18 June, 2013
by zenburg
Been busy for a while, might be contributing to this later, not updated my game from 0.2 yet, will be picking up the game in a few days time and launching stuff again.
Re: Molotov International Rocketport
Posted: 17:27:16 Tuesday, 18 June, 2013
by Huojin
zenburg wrote:Been busy for a while, might be contributing to this later, not updated my game from 0.2 yet, will be picking up the game in a few days time and launching stuff again.
<3 <3 <3
Re: Molotov International Rocketport
Posted: 20:13:08 Wednesday, 19 June, 2013
by zenburg
Not really sure what you wanted me to do, do we have any long term planes for this thing? Will we be using it as a part time fuel station as well?
I noticed it has just one docking port, so I attached a new piece which has 4 ports on to allow further docking, the new section also has a mostly full fuel tank. The only downside is that my contribution only has about 16 units of RCS fuel left, the game lagged as i zeroed in on the MIR and my ship span like crazy, wasting a lot of precious RCS.
Persistence file-
http://www.mediafire.com/?u4hs7wbblwggrts
Are we expected to keep the debris in the game?
Re: Molotov International Rocketport
Posted: 20:23:45 Wednesday, 19 June, 2013
by Huojin
We don't need to keep the debris, but if your computer can/can't handle it, clear away/keep it as required.
zenburg, does your addition have a decoupler to jettison its orbital tug? Otherwise, looks good :3 And we don't have any plans at the moment, we're just building
Who wants the next crack at it?
Re: Molotov International Rocketport
Posted: 20:43:32 Wednesday, 19 June, 2013
by zenburg
Huojin wrote:zenburg, does your addition have a decoupler to jettison its orbital tug??
Not sure what you mean by orbital tug, do you mean the part with the fuel tank and engine attached onto it?
I only like to get rid of the debris because ksp debris looks annoying.
Also, a useful tip for other people, we're currently using clamp-o-tron docking ports, the regular ones not senior or junior ones.
Re: Molotov International Rocketport
Posted: 21:53:46 Wednesday, 19 June, 2013
by Huojin
zenburg wrote:Huojin wrote:zenburg, does your addition have a decoupler to jettison its orbital tug?
Not sure what you mean by orbital tug, do you mean the part with the fuel tank and engine attached onto it?
http://en.wikipedia.org/wiki/Space_tug
Basically, yes.
Re: Molotov International Rocketport
Posted: 12:36:36 Thursday, 20 June, 2013
by zenburg
Huojin wrote:zenburg wrote:Huojin wrote:zenburg, does your addition have a decoupler to jettison its orbital tug?
Not sure what you mean by orbital tug, do you mean the part with the fuel tank and engine attached onto it?
http://en.wikipedia.org/wiki/Space_tug
Basically, yes.
No, it doesn't, but i'll build them with a space tug from now on to save space.
Re: Molotov International Rocketport
Posted: 12:45:55 Thursday, 20 June, 2013
by Huojin
zenburg wrote:Huojin wrote:zenburg wrote:Huojin wrote:zenburg, does your addition have a decoupler to jettison its orbital tug?
Not sure what you mean by orbital tug, do you mean the part with the fuel tank and engine attached onto it?
http://en.wikipedia.org/wiki/Space_tug
Basically, yes.
No, it doesn't, but i'll build them with a space tug from now on to save space.
Alrighty. If we need more space later, we could always decouple your node part and put a 6-port one on instead. It'll probably be fine.