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Oragocraft - To Mob or Not to Mob
Posted: 02:00:21 Monday, 04 March, 2013
by Orago
Some people would say mobs are a fickle thing...
But others would say it is better to mob than to never mob at all...
Re: Oragocraft - To Mob or Not to Mob
Posted: 02:52:13 Monday, 04 March, 2013
by Gesar
On, gotta get dat XP somehow.
Re: Oragocraft - To Mob or Not to Mob
Posted: 05:26:57 Monday, 04 March, 2013
by Langben
Gesar wrote:On, gotta get dat XP somehow.
Cookin' stone, craftan' shit.
Mob drops and lootz, on the other hand...
Re: Oragocraft - To Mob or Not to Mob
Posted: 05:53:31 Monday, 04 March, 2013
by RinKou
The economy on things like string (and by that extension, fish) is pretty fucked without mobs.
Plus, no bones :<
Re: Oragocraft - To Mob or Not to Mob
Posted: 06:07:07 Monday, 04 March, 2013
by Smyg
Being an underwater man as I am, I don't have to fear mobs.
Except when it is time for mining.
By the gods I am scared.
Also, my type of construction requires large amounts of glowstone. So yeah.
I've got a stack and a half of string from the abandoned mine shaft below my base, by the way.
Re: Oragocraft - To Mob or Not to Mob
Posted: 13:22:59 Monday, 04 March, 2013
by Orago
Seems like we want mobs on. I suppose I'll do that soon, once everyone receives this warning.
Also, I'm the only one that rages when creepers blow stuff up right? I don't need to turn "mobGriefing" off in the rules do I?
