Free form actions are allowed. This is essentially an RP BOP. You control a faction yes, but you are an individual leader and act individually also. Meaning you can travel and carry out actions by yourself. No need to spend credit to move and fight. If you wish to carry out a free form action credits can help depending on the type of action but may not be necessary unless listed below. Any questions about a free form action you wish to carry out, PM or message me on discord.
Character Actions
-Player character actions(FREE): Any actions carried out by your character are free.
Diplomatic Actions
-NPC Diplomacy (Free): PM GM, use for instant diplomacy that you don’t want left to the RNG ((OPTIONAL)).
-Business arraignment (Free): Offer part of your income bonus to another player for an up front price, or purchase same.
Foreign/Economic Actions
-Send Aid to NPC Faction(-50c), will improve stability, and perhaps income of faction while also improving relations with the targeted faction, -300 will improve relations more, -500 will dramatically improve relations. Giving aid to a faction helps weaken dissent in said faction, or boost stability.
-Encourage Illegal activity(Multiples of -50c. Name what racket/resource you wish to exploit. If supremely successful, racket can become a bonus.)
High payout at the risk of attention from Law Enforcement. Rackets include Human trafficking, Drug trafficking, Arms trafficking, Gambling, Prostitution, etc..
-Encourage legal activity(Multiples of -50c. Name what business venture you wish to explore. If supremely successful, the venture can become a bonus.) Legal business will not produce very much income early on. Legal business and fronts will draw less attention from Law Enforcement.
-Contract Deal(-25c): A contract deal between your faction and another faction can concern just about anything you can think of. The main purpose of it is to gain income operations that are not in your zone of influence. I.E. if you want to peddle drugs in an area controlled by another party to expand your bonus, you'll need to strike a deal with the reigning faction of the area or risk conflict.
-Claim Territory (-20c): I.E Chelsea, Hells Kitchen, Lower Manhattan are examples of territory. claiming territory could result in conflict with other factions who operate inside of it. You can make deals with them, go to war, or subjugate them in order to gain a strong hold on the claim. Once you claim territory it will be marked with your color on the map and you will gain a bonus.
Domestic Actions
-Faction reforms (Free, can spend money to make it more successful. Pretty much anything you want- change of leadership type, income reforms(gravitate toward legal business only), operational structure reforms, etc.
-Internal assassination(-50c), If successful can weaken dissent by taking out those questioning your leadership.)
-Promote Notable member to Lieutenant(-15): Adds further responsibility to a notable member. He/she will be considered a leader within your organization and holds authority over notable members and units assigned to him/her. Can also be used individually or as part of a team composed of Notable Members and/or LT's.
-Promote prospect to Notable Member(-10): Adds a prospect to a trusted class within your organization. They can be put in charge of a small number of units, and lead with some authority. Can also be used individually or as part of a team composed of Notable Members and/or LT's.
-Establish New Main HQ/Convert holding into main HQ(-50): Establish a new seat of power. All un-deployed units will be represent here unless assigned elsewhere. Reasons one might do this is to establish a more defensible position. Public HQ's allow visibility, which equals larger recruit pools.
-Establish holding(-30c): Establishes a holding/strong point in an area you wish to influence.
-Go into hiding(-20c): Sends your character into hiding. A small group of members can hide with your character. You cannot collect income from sources other than those you personally take part in(robbery, burglary, etc). You're recruitment pool is considerably reduced. You can establish a secret HQ which will not appear on the map. Will reduce your threat level a bit after some time. You risk exposure with any high profile moves taken.
-Propaganda(-10c): Issue leaflets, magazines, podcasts, blogs, public displays, that further your factions agenda and increases notoriety among the populace. Describe what avenue you take during this action and a short description of what the propaganda entails.
Covert Actions
(Note that if you do a covert action but don't get news of the results, but your war chest was effected, then assume it failed but wasn't caught. *note you have be sure to label actions as cover if you don't want them in the news*)
-Set up dissenting splinter in faction(-150c), If succeeded movement appears in faction, if failed faction becomes enemy) Finding a viable candidate(Notable member or LT) to begin a splinter faction or usurp a leader will be necessary.
-Influence dissent (-20c), Throw your support behind a dissident member of a faction in order to help usurp its leader.)
-Frame faction/person. (-30c), Self explanatory, layout your plan in your turn.
-Assassination (-50c), Used to cut the head off of another faction, or kill a person who has been a thorn in your side. The credits spent are invested in your assassins plan and weaponry.
-Cyber Attack (-25c, Can be used to sabotage income/operations in a faction, or expose faction secrets.)
-Deploy Under Cover Notable member(-15c, Send an undercover notable member to infiltrate an enemy faction.)
Martial Actions
-Deploy/withdraw a unit(-1c credit from faction for each deployed unit, good for a show of power or fighting dissenting members, but generally . State location of where they will be deployed, or any mission they are to carry out). *Note* be sure to tell me what unit types are being deployed.
-Recruit another unit(Variable credit). Units are automatically stationed at your HQ until deployed.)
Marvel Game Rules & Guide
- scorpion
- Chairman
- Posts: 1929
- Joined: 19:43:14 Friday, 03 August, 2012
Marvel Game Rules & Guide
Last edited by scorpion on 06:48:38 Wednesday, 04 September, 2019, edited 11 times in total.
Marvel BoP-GM
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
- scorpion
- Chairman
- Posts: 1929
- Joined: 19:43:14 Friday, 03 August, 2012
Re: Marvel Game Rules & Guide
Stats Guide

Advanced Idea Mechanics
Leader(S): Aldrich Killian
Threat: FBI
HQ: Aldrich Killian's Mansion
Lieutenants: Eric Savin(SUS)
Notable Members: Ellen Brandt(SUS), Sweat Shop Agent(SUS), Jack Taggart (SUS), Drew Grey(SUS), David Samuels(SUS), VP Rodriguez(GE)
Units: 0/6; 4 AO, 1 ES, 1 CBRN
Faction Weaponry: Small Arms-L2
Ground Vehicles: Civilian vehicles
Aircraft:
Watercraft:
Drones:
Specific/Secret tech: Extremis Virus
Credit Income: +500 (+100 US Military technology contracts, +300 Private sector technology contracts, +100 Pharmaceutical contracts; -)
Allies:
Conflicts:

Aldrich Killian
Weapons: None
Armor: None
Equipment: None
Intelligence: 3
Strength: 2
Speed:
Durability:
Energy Projection:
Fighting Skill:

Advanced Idea Mechanics

Advanced Idea Mechanics
Leader(S): Aldrich Killian
Threat: FBI
HQ: Aldrich Killian's Mansion
Lieutenants: Eric Savin(SUS)
Notable Members: Ellen Brandt(SUS), Sweat Shop Agent(SUS), Jack Taggart (SUS), Drew Grey(SUS), David Samuels(SUS), VP Rodriguez(GE)
Units: 0/6; 4 AO, 1 ES, 1 CBRN
Faction Weaponry: Small Arms-L2
Ground Vehicles: Civilian vehicles
Aircraft:
Watercraft:
Drones:
Specific/Secret tech: Extremis Virus
Credit Income: +500 (+100 US Military technology contracts, +300 Private sector technology contracts, +100 Pharmaceutical contracts; -)
Allies:
Conflicts:
Show

Aldrich Killian
Weapons: None
Armor: None
Equipment: None
Intelligence: 3
Strength: 2
Speed:
Durability:
Energy Projection:
Fighting Skill:

Advanced Idea Mechanics
Leader or Leaders of a faction. One will be the players character.Leader(S): Aldrich Killian
Threat indicates which the orginizations or heroes actively working against your faction. Weather it be attempting to build a criminal case, or dis-assembling it by vigilante means.Threat: FBI
Represents your base of operations. HQ's can be destroyed, but typically have the best security.HQ: Aldrich Killian's Mansion
Your Lt's can be delegated tasks. One such task could be to run an operation in another part of the city at a secondary HQ or holding. They are your key to staying out of the lime light if desired. They can be placed in charge of combat operations also, providing your units with leadership during a faction war. A separate area will further explain notable membersLieutenants: Eric Savin(SUS)
Notable members, like Lt's can be given leadership roles in a faction war, or used as spies, or as a team separate from your units. A separate area will further explain notable members.Notable Members: Ellen Brandt(SUS), Sweat Shop Agent(SUS), Jack Taggart (SUS), Drew Grey(SUS), David Samuels(SUS), VP Rodriguez(GE)
This displays your total amount of units, what type they are, and their location on the map.Units: 0/6; 4 AO, 1 ES, 1 CBRN
This displays the level of weaponry your faction has access to.Faction Weaponry: Small Arms-L2
This displays the type of ground vehicles your faction has access to.Ground Vehicles: Civilian vehicles
This displays the type of aircraft your faction has access to.Aircraft:
This displays the type of Watercraft your faction has access to.Watercraft:
This displays the type of Drones your faction has access to.Drones:
This displays the upgrades and tech specific to your faction.Specific/Secret tech: Extremis Virus
Displays your credit income and what provides it.Credit Income: +500 (+100 US Military technology contracts, +300 Private sector technology contracts, +100 Pharmaceutical contracts; -)
Any allies of your faction will be displayed hereAllies:
any conflicts your in will be displayed here.Conflicts:
This is your leaders individual stats should your leader find him/herself in combat. This will be explained in a separate area.Show
Aldrich Killian
Weapons: None
Armor: None
Equipment: None
Intelligence: 3
Strength: 2
Speed:
Durability:
Energy Projection:
Fighting Skill:
Marvel BoP-GM
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
- scorpion
- Chairman
- Posts: 1929
- Joined: 19:43:14 Friday, 03 August, 2012
Re: Marvel Game Rules & Guide
Threat guide
Threat in the game serves a couple purposes. Threat is generated by the actions your faction and character perpetrates. For example; sticking to common crimes such as fraud, robbery, larceny, murder etc will place you on the radar for local law enforcement.
Graduate to higher levels of crime such as terrorism, serial murder, mob activities etc you will find government agencies such as the FBI getting involved in working against your faction. Lower tier heroes such as Daredevil, Jessica Jones, Luke Cage, Punisher, may go after you and your organization.
At the highest level you will receive the attention of SHIELD, and perhaps the Avengers Initiative depending on what scheme you are perpetrating.
In a sentence, think of it as GTA's wanted level.
Head Quarters
Your HQ is your base of operations. Any units recruited, or un-deployed units remain at your HQ. Your HQ can be destroyed by other players or heroes, if this happens, your characters resources take a massive hit, and you're sent into hiding until you are able to establish yourself again at a new location.
Lieutenants
Lieutenants are your will incarnate. They carry out your orders and make sure the units assigned to them fall in line. They serve as a way to insulate your character from the limelight if desired. They are promoted from the notable members pool only. If desired, one can request stats for Lieutenants.
Notable Members
Notable members are faction members that have separated themselves from the sea of henchmen through action, or at request. They can be used individually, as spies, sent on special missions etc. A players imagination is the limit. They can also be put in charge of units like Lt's but may not be as effective, and may not hold the amount of trust and LT does. Stats for notable members can be requested.
Units
There are different types of units for each faction, some better than others which will be explained separately, but each have their own perks. Each unit is composed of 4 henchmen that work together to accomplish whatever task you request. Units are recruited from a unit pool at increases/decreases depending on the actions of your faction.
Faction Weaponry
Technology, Equipment, and Weapons bought an paid for a upgrades for your henchmen.The more devastating the weaponry, the higher your threat becomes.
Vehicles, Aircraft, Watercraft, Drones
Further upgrades to be used by your units. Again, the more conspicuous the vehicle the more threat generated. I.E. driving around NYC in military vehicles is a surefire way to get smoked by a hero if you're not ready to engage with one.
Specific/Secret tech
Faction specific technology that originates with you, or secret technology you don't want on display right away. Further upgrades for your units.
Threat in the game serves a couple purposes. Threat is generated by the actions your faction and character perpetrates. For example; sticking to common crimes such as fraud, robbery, larceny, murder etc will place you on the radar for local law enforcement.
Graduate to higher levels of crime such as terrorism, serial murder, mob activities etc you will find government agencies such as the FBI getting involved in working against your faction. Lower tier heroes such as Daredevil, Jessica Jones, Luke Cage, Punisher, may go after you and your organization.
At the highest level you will receive the attention of SHIELD, and perhaps the Avengers Initiative depending on what scheme you are perpetrating.
In a sentence, think of it as GTA's wanted level.
Head Quarters
Your HQ is your base of operations. Any units recruited, or un-deployed units remain at your HQ. Your HQ can be destroyed by other players or heroes, if this happens, your characters resources take a massive hit, and you're sent into hiding until you are able to establish yourself again at a new location.
Lieutenants
Lieutenants are your will incarnate. They carry out your orders and make sure the units assigned to them fall in line. They serve as a way to insulate your character from the limelight if desired. They are promoted from the notable members pool only. If desired, one can request stats for Lieutenants.
Notable Members
Notable members are faction members that have separated themselves from the sea of henchmen through action, or at request. They can be used individually, as spies, sent on special missions etc. A players imagination is the limit. They can also be put in charge of units like Lt's but may not be as effective, and may not hold the amount of trust and LT does. Stats for notable members can be requested.
Units
There are different types of units for each faction, some better than others which will be explained separately, but each have their own perks. Each unit is composed of 4 henchmen that work together to accomplish whatever task you request. Units are recruited from a unit pool at increases/decreases depending on the actions of your faction.
Faction Weaponry
Technology, Equipment, and Weapons bought an paid for a upgrades for your henchmen.The more devastating the weaponry, the higher your threat becomes.
Vehicles, Aircraft, Watercraft, Drones
Further upgrades to be used by your units. Again, the more conspicuous the vehicle the more threat generated. I.E. driving around NYC in military vehicles is a surefire way to get smoked by a hero if you're not ready to engage with one.
Specific/Secret tech
Faction specific technology that originates with you, or secret technology you don't want on display right away. Further upgrades for your units.
Last edited by scorpion on 19:55:47 Monday, 26 August, 2019, edited 1 time in total.
Marvel BoP-GM
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
- scorpion
- Chairman
- Posts: 1929
- Joined: 19:43:14 Friday, 03 August, 2012
Re: Marvel Game Rules & Guide
Technology
This section will fill in as more is introduced by player research and acquisition. No set tree like in my Metal Gear Solid BOP.
-Tech Classification Key-
This section will fill in as more is introduced by player research and acquisition. No set tree like in my Metal Gear Solid BOP.
-Tech Classification Key-
Faction Weaponry
1.Civilian Weapons. Weapons that be bought by Uncle Ben. Shotguns, AR's, hunting rifles etc.
2. Black Market weapons. Pistols, machine guns, rifles. Access to high caliber weaponry and fully automatic weapons.
3.Military Grade weapons and Equipment across the board. Includes Anti-tank weapons and military explosives.
Marvel BoP-GM
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
- scorpion
- Chairman
- Posts: 1929
- Joined: 19:43:14 Friday, 03 August, 2012
Re: Marvel Game Rules & Guide
Player character combat
If you choose to take part in direct conflict as your character, you will be able to take command of the situation as your character. The way this works is in Phases. This will also occur if your character is attacked and life and/or freedom is at stake.
Phase 1 - Establish a plan of attack. Includes what you will do personally with your fists/weapons. Location of conflict will be displayed.
Phase 2 - Assessment of the conflict. How many men have you lost, how many has your enemy lost, will you counter their attack or retreat to save numbers?. Are you injured? would it be better to retreat?
Phase 3 - Result of the assessment phase, and a final action.
If there are players involved in a conflict with their characters this will occur as well.
There may be more than 3 phases depending on events.
If you choose to take part in direct conflict as your character, you will be able to take command of the situation as your character. The way this works is in Phases. This will also occur if your character is attacked and life and/or freedom is at stake.
Phase 1 - Establish a plan of attack. Includes what you will do personally with your fists/weapons. Location of conflict will be displayed.
Phase 2 - Assessment of the conflict. How many men have you lost, how many has your enemy lost, will you counter their attack or retreat to save numbers?. Are you injured? would it be better to retreat?
Phase 3 - Result of the assessment phase, and a final action.
If there are players involved in a conflict with their characters this will occur as well.
There may be more than 3 phases depending on events.
Last edited by scorpion on 21:00:10 Wednesday, 21 August, 2019, edited 1 time in total.
Marvel BoP-GM
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
- scorpion
- Chairman
- Posts: 1929
- Joined: 19:43:14 Friday, 03 August, 2012
Re: Marvel Game Rules & Guide
Power Ratings Guide
Intelligence:
The ability to think and process information.
1.Slow/Impaired
2.Normal
3.Learned
4.Gifted
5.Genius
6.Super-Genius
7.Omniscient
Strength:
The Ability to lift weight.
1.Weak: cannot lift own body weight
2.Normal: able to lift own body weight
3.Peak Human: able to lift twice own body weight
4.Superhuman: 800 lbs-25 ton range
5.Superhuman: 25-75 ton range
6.Superhuman: 75-100 ton range
7.Incalculable: in excess of 100 tons
Speed:
The ability to move over land by running or flight.
1.Below normal
2.Normal
3.Superhuman: peak range: 700 MPH
4.Speed of sound: Mach-1
5.Supersonic: Mach-2 through Orbital Velocity
6.Speed of light: 186,000 miles per second
7.Warp speed: transcending light speed
Durability:
The ability to resist or recover from bodily injury.
1.Weak
2.Normal
3.Enhanced
4.Regenerative
5.Bulletproof
6.Superhuman
7.Virtually indestructible
Energy Projection:
The ability to discharge energy.
1.None
2.Ability to discharge energy on contact
3.Short range, short duration, single energy type
4.Medium range, duration, single energy type
5.Long range, long duration, single energy type
6.Able to discharge multiple forms of energy
7.Virtually unlimited command of all forms of energy
Fighting Ability:
The proficiency in hand-to-hand combat.
1.Poor
2.Normal
3.Some training
4.Experienced fighter
5.Master of a single form of combat
6.Master of several forms of combat
7.Master of all forms of combat
Intelligence:
The ability to think and process information.
1.Slow/Impaired
2.Normal
3.Learned
4.Gifted
5.Genius
6.Super-Genius
7.Omniscient
Strength:
The Ability to lift weight.
1.Weak: cannot lift own body weight
2.Normal: able to lift own body weight
3.Peak Human: able to lift twice own body weight
4.Superhuman: 800 lbs-25 ton range
5.Superhuman: 25-75 ton range
6.Superhuman: 75-100 ton range
7.Incalculable: in excess of 100 tons
Speed:
The ability to move over land by running or flight.
1.Below normal
2.Normal
3.Superhuman: peak range: 700 MPH
4.Speed of sound: Mach-1
5.Supersonic: Mach-2 through Orbital Velocity
6.Speed of light: 186,000 miles per second
7.Warp speed: transcending light speed
Durability:
The ability to resist or recover from bodily injury.
1.Weak
2.Normal
3.Enhanced
4.Regenerative
5.Bulletproof
6.Superhuman
7.Virtually indestructible
Energy Projection:
The ability to discharge energy.
1.None
2.Ability to discharge energy on contact
3.Short range, short duration, single energy type
4.Medium range, duration, single energy type
5.Long range, long duration, single energy type
6.Able to discharge multiple forms of energy
7.Virtually unlimited command of all forms of energy
Fighting Ability:
The proficiency in hand-to-hand combat.
1.Poor
2.Normal
3.Some training
4.Experienced fighter
5.Master of a single form of combat
6.Master of several forms of combat
7.Master of all forms of combat
Marvel BoP-GM
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
- scorpion
- Chairman
- Posts: 1929
- Joined: 19:43:14 Friday, 03 August, 2012
Re: Marvel Game Rules & Guide
Notable member and Lt abbreviations key:
Key:
AS-Assassin
BG-Body Guard
BU-Buisness
CA-Coarced Agent
CO-Corrections Officer
DT-Drug Trafficker
EN-Engineer
ENF-Enforcer
INT-Interigator
LEO-Law Enforcement Officer
M-Mole
MERC-Mercenary
MOB-Mobster
MU-Mutant
GE-Government Employee
HM-Henchman
LAW-Lawyer
PR-Prospect
OP-Operative
SUS-Super Soldier
SCI-Scientist
UC-Under Cover
USAF-United States Air Force-
WAR-Warrior
WR-Writer
Key:
AS-Assassin
BG-Body Guard
BU-Buisness
CA-Coarced Agent
CO-Corrections Officer
DT-Drug Trafficker
EN-Engineer
ENF-Enforcer
INT-Interigator
LEO-Law Enforcement Officer
M-Mole
MERC-Mercenary
MOB-Mobster
MU-Mutant
GE-Government Employee
HM-Henchman
LAW-Lawyer
PR-Prospect
OP-Operative
SUS-Super Soldier
SCI-Scientist
UC-Under Cover
USAF-United States Air Force-
WAR-Warrior
WR-Writer
Marvel BoP-GM
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
- scorpion
- Chairman
- Posts: 1929
- Joined: 19:43:14 Friday, 03 August, 2012
Re: Marvel Game Rules & Guide
Travel outside of NYC and surrounding area.
Generally the game is centered around NYC and the surrounding area. However, your characters can travel to other locations across the US and overseas. They cannot remain in these places though as their HQ's will always need to be in NYC and surrounding area.
Reasons for travel may be for assassination, rescue, stealing tech etc.
Unless a location plotted on the map is public knowledge, (like SHIELD's Triskelion base in DC), you will need to gather intel through various leads on its whereabouts. Your characters arn't just granted location knowledge because a secret base is on the map.
Generally the game is centered around NYC and the surrounding area. However, your characters can travel to other locations across the US and overseas. They cannot remain in these places though as their HQ's will always need to be in NYC and surrounding area.
Reasons for travel may be for assassination, rescue, stealing tech etc.
Unless a location plotted on the map is public knowledge, (like SHIELD's Triskelion base in DC), you will need to gather intel through various leads on its whereabouts. Your characters arn't just granted location knowledge because a secret base is on the map.
Marvel BoP-GM
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala
Overlord BoP-Seth Afrika
1861 BoP-Kingdom of Prussia
1936 BoP-Empire of Japan
Latin BoP-Guatamala