Post them here. To clear up a few questions I've had already up in advance:
FAQ:
Credits are not Money. Money is one of the sources of credits, in roleplaying terms, but credits represent your nation's ability to take actions, not merely a financial measure.
The first turn is Q3 1936, but is a short Q3 - as the game begins on August 1st, 1936, rather than July 1st. This was to allow the Spanish Civil War to have just begun and the territorial lines to have been drawn, and so that Ethiopia did not need to be represented as a playable nation but as a rebel movement. Q4 and onwards, normal 3-month turns will resume thereafter.
If you want to take an action that isn't listed in the rules, consult me if you're stuck: but I'm pretty sure that you can find an existing action to suit nearly anything you'd like to do. For example, signing a trade treaty to increase your trade would count as an economic investment.
This is a game, not a simulation. It's not to say it's an unrealistic game, and I intend it to be historically plausible, but a lot of things have been, naturally, simplified and streamlined and balanced for gameplay purposes, in order to keep it fun and playable. So I have no plans on making the rules more complicated or 'simulationist' than they already are.
No, spying does not let you read your target's turns. Spying and information is taken into account during the processing of the turn actions and narrative, but you, as a player, don't get to read other people's turns.
Given the lack of functioning and effective crystal balls in 1936 or any other time, you cannot conveniently or coincidentally prospect for oil resources in places they haven't been discovered yet but will be. Oil resource discoveries will happen at the historical time they were discovered - and in most cases this is outside the scope of the game.
Providing superior military equipment directly to a nation via Aid actions and such does not increase that nation's tech level. Just because you give a country some advanced equipment, doesn't mean that they have the technological expertise, industrial capability, and suchlike, to build the same thing themselves. Tech levels are what that nation can build.
Above all, though, I hope everyone enjoys the game!
Last edited by Serenissima on 15:47:45 Thursday, 16 November, 2017, edited 3 times in total.
"Imagine lies, and then write them down in order. That is literally all authors do!"
Scorp's Marvel Game: Magneto & the Brotherhood of Mutants MENABoP: Republic of Turkey Anglia:???
Zar wrote: ↑23:57:42 Saturday, 11 November, 2017
((The Neutrality Act of 1936 did not apply to the Spanish Civil War, Huojin. It never covered Civil Wars.))
Thanks for the heads up, I was reading from here, though it's a little unclear in places. Probably just amend the law instead for clarity.
Further FAQ update, because I've been answering these questions individually:
No, spying does not let you read your target's turns. Spying and information is taken into account during the processing of the turn actions and narrative, but you, as a player, don't get to read other people's turns.
Given the lack of functioning and effective crystal balls in 1936 or any other time, you cannot conveniently or coincidentally prospect for oil resources in places they haven't been discovered yet but will be. Oil resource discoveries will happen at the historical time they were discovered - and in most cases this is outside the scope of the game.
Providing superior military equipment directly to a nation via Aid actions and such does not increase that nation's tech level. Just because you give a country some advanced equipment, doesn't mean that they have the technological expertise, industrial capability, and suchlike, to build the same thing themselves. Tech levels are what that nation can build.
"Imagine lies, and then write them down in order. That is literally all authors do!"
Scorp's Marvel Game: Magneto & the Brotherhood of Mutants MENABoP: Republic of Turkey Anglia:???
"In 1919 the British Union Oil company took over the West India Petroleum Co.s operations and produced 126 781 bbls of oil between 1920 and 1940 in the Turners Hall area."
"In any event, after St Kitts (which turned into a general strike of agricultural labourers) came a March strike in Trinidad's oilfields and a hunger march to Port of Spain."
"In Trinidad, for example, the protest began in the oilfields but eventually spread to the sugar belt and the towns."
Stating this because of my plans to counter-act some economic issues there.
Due to personal reasons I'd rather not discuss, I'm afraid I must elect to withdraw from the game. I apologize for any inconvenience, and hope a worthy and eager player is able to take my slot and help make a great game.
I feel like Dutch submarine tech should be at least level 3 if not 4. They had (in 1936 when the submarine 0 19 was laid down and beyond) state of the art tech. Primarily the snuiver or 'snorkel' that allowed the batteries to be charged while submerged, which no other navy had IRL until the Kriegsmarine found some unfinished ones in the Netherlands after the occupation.