KSP - Mods

"A game where the players create and manage their own space program.
Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space."
Post Reply
Huojin
General Secretary
Posts: 3853
Joined: 07:30:29 Thursday, 02 August, 2012

KSP - Mods

Post by Huojin »

Mods Being Used

BACE and Probodobodyne (by NovaSilisko)
MechJeb
Satellite Relay Network (though uncertain if it works and we're not really bothering with it)
ISA MapSat Satellite Mapping Module
Huojin
General Secretary
Posts: 3853
Joined: 07:30:29 Thursday, 02 August, 2012

Re: KSP - Mods

Post by Huojin »

Aegis, why is Interstellar IV, firstly, "IV", and secondly, manned >_>
Aegis
Stalinist
Posts: 250
Joined: 22:35:45 Friday, 03 August, 2012

Re: KSP - Mods

Post by Aegis »

Huojin wrote:Aegis, why is Interstellar IV, firstly, "IV", and secondly, manned >_>
Because Interstellar went through a lot of design changes and short test flights and because whats wrong with it being manned?
Man
Huojin
General Secretary
Posts: 3853
Joined: 07:30:29 Thursday, 02 August, 2012

Re: KSP - Mods

Post by Huojin »

We didn't even do first Kerbal in space yet. You've jumped from like 1959 to 1968+.
Aegis
Stalinist
Posts: 250
Joined: 22:35:45 Friday, 03 August, 2012

Re: KSP - Mods

Post by Aegis »

Ooops. What do you want me to do with it? Its not like I went EVAing on the Mun
Man
Huojin
General Secretary
Posts: 3853
Joined: 07:30:29 Thursday, 02 August, 2012

Re: KSP - Mods

Post by Huojin »

We could always start again. I think we should change our mods around a bit. We could give up the story-progression-y thing and just mess around, if you like?
Aegis
Stalinist
Posts: 250
Joined: 22:35:45 Friday, 03 August, 2012

Re: KSP - Mods

Post by Aegis »

I dont want to start again, Ive been waiting all weekend for you to do your turn.

What mods do you want to change?
Man
Huojin
General Secretary
Posts: 3853
Joined: 07:30:29 Thursday, 02 August, 2012

Re: KSP - Mods

Post by Huojin »

Docking, RemoteTech, Carts, probaby Re-Entry because it actually looks pretty awesome.

Also:

>waiting all weekend

Pitch blease. I waited two weeks for you, and then you went and tried to do interplanetary stuff even though I'd restrained myself all that time.

Anywho, you could end the flight or something, or we could just make it a free-for-all.

Also also, send your damn Game I turn.
Huojin
General Secretary
Posts: 3853
Joined: 07:30:29 Thursday, 02 August, 2012

Re: KSP - Mods

Post by Huojin »

I was just dicking around (in a separate version of the game), but I was so ":O" about this, I felt I had to share it.

Gentlemen, hard-dock:

Image

Image

Image


That is two independently launched, albeit identical ships, which have rendezvoused in orbit (at 100km above the surface of Kerbin), and have docked with each other. They'll stay like that until they undock. They won't drift apart, unless this plug-in glitches like a bitch.
zenburg
Revisionist
Posts: 175
Joined: 06:41:34 Sunday, 05 August, 2012

Re: KSP - Mods

Post by zenburg »

So Huojin and Aegis have stopped with this?

I flew into a rage the other day when i failed to dock and quit mission when two satellites were at a distance of 2.5m.
First Contact- Gshar'nath Commonwealth
Huojin
General Secretary
Posts: 3853
Joined: 07:30:29 Thursday, 02 August, 2012

Re: KSP - Mods

Post by Huojin »

Aegis is AWOL and I've been hard-pressed for time recently. I'm going to start playing again soon-ish.

Good to see you're playing though, zenburg. Feel free to document your space-shenanigans here too.
zenburg
Revisionist
Posts: 175
Joined: 06:41:34 Sunday, 05 August, 2012

Re: KSP - Mods

Post by zenburg »

Life is quite hard without mechjeb, so most of my stuff is not very neat. The plotting tool is quite nice. Can't wait to see what the career mode is like.
First Contact- Gshar'nath Commonwealth
Post Reply

Return to “Kerbal Space Program”